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Daikatana-pc.463461
4.5 out of 10

Daikatana

John Romero, codesigner of Wolfenstein 3-D , Doom , and Quake , Read more

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Reviews and Problems with Daikatana

Showing 1-10 of 22

Daikatana (demo)

Gameguru Mania
10 September 2002
  • Excerpt: You control a student Hiro Miyamoto, who urged by the pleas of his teacher Ibihara's daughter Mikiko, is set out to reclaim the Daikatana. You get back into the past to set history straight, and prevent Dr. Ibhara's murder from happening. Fortunately, you're not alone on your travels - you'll get AI-controlled allies who have their own personalities, abilities, advantages, and disadvantages.
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Overall 6
5.5
Gameplay 6
6.0
Graphics 6
6.0
Sound 5
5.0

Daikatana

Game Boyz
29 November 2000
  • Excerpt: Published by: Eidos Developed by: Ion Storm System Requirements: Pentium 233 Processor or equivalent hardware 3D acceleration Windows 95/98/NT, 32 MB RAM, 200 MB uncompressed HD space DirectX 6.0 (included) 4X CD-ROM, 4 MB Open GL compliant video card, Da Introduction: John Romero's long awaited action shooter has finally arrived.
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Overall 3
3.0

Expert Review

TheStar.com
17 October 2000
  • Excerpt: After three years in development and countless boasts by legendary game designer John Romero, you wouldn't expect Daikatana to be one of the most drab, tedious and underwhelming games ever to take up valuable MP3 space on your hard drive. Well, guess what - you'd be wrong.
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Overall 3
3.0

Daikatana

Evergeek
17 October 2000
  • Excerpt: After three years in development and countless boasts by legendary game designer John Romero, you wouldn't expect Daikatana to be one of the most drab, tedious and underwhelming games ever to take up valuable MP3 space on your hard drive. Well, guess what - you'd be wrong.
  • Read full review
Overall 5
5.0

Daikatana

Game Over Online
29 June 2000
  • Excerpt: It's time once again to delve into the wonderful wold of first person shooter mediocrity. This time around it comes in the form of Daikatana. After reading an ad that proclaimed I should let John Romero make me his bitch after playing his game, I figured why not. Sadly, Romero never got to make me his bitch, he just made me play through his pitiful excuse for a first person shooter instead.
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Daikatana Review

GameSpot
1 June 2000
  • Summary: Kemco transforms a reviled PC game into a highly playable Game Boy Color game.
  • Pros: N/A
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Daikatana

Speedy 3D
24 May 2000
  • Conclusion: Daikatana has been in production for four years and it's easy to see why thanks to the varied episodes involved. The clear problem is in depth, there isn't any and that which does exist is marginal or simply not enough. At the end of the day it's a plain puzzle solving blaster-em-up with a few new tricks thrown in for good measure.
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Overall 8
8.0

Daikatana

ActionTrip
15 May 2000
  • Conclusion: "Thank you for your purchase of Daikatana! I mean that from the very bottom of my heart and I wish I could be right there with you while you're at home opening up the box, smelling the manual, installing the game and getting your first glimpse of the crazy world and insane storyline that I'm about to put you through.
  • Pros: Interesting single-player campaign, sounds and Music; Four episodes;
  • Cons: Relatively big hardware requirements.
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Daikatana

GamePro.com
1 January 2000
  • Excerpt: In the illustrious history of the first person shooter, no one stands taller than John Romero, co-creator of Wolfenstein 3D, Doom, Doom II, Heretic, Hexen, and Quake. Now his often delayed next project, Daikatana, is making its way to the N64.
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Overall 5
5.0

Daikatana Review

Eurogamer
1 July 2000
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