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Daikatana
3.4 out of 10

Daikatana

John Romero, codesigner of Wolfenstein 3-D , Doom , and Quake , Read more

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Reviews and Problems with Daikatana

Showing 1-10 of 26
Overall 5
5.0

Daikatana

Game Over Online
29 June 2015
  • Excerpt: It's time once again to delve into the wonderful wold of first person shooter mediocrity. This time around it comes in the form of Daikatana. After reading an ad that proclaimed I should let John Romero make me his bitch after playing his game, I figured why not.
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Daikatana (demo)

Gameguru Mania
1 May 2002
  • Excerpt: You control a student Hiro Miyamoto, who urged by the pleas of his teacher Ibihara's daughter Mikiko, is set out to reclaim the Daikatana. You get back into the past to set history straight, and prevent Dr. Ibhara's murder from happening.
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Overall 6
5.5
Gameplay 6
6.0
Graphics 6
6.0
Sound 5
5.0

Daikatana

Game Boyz
19 May 2001
  • Excerpt: Published by: Eidos Developed by: Ion Storm System Requirements: Pentium 233 Processor or equivalent hardware 3D acceleration Windows 95/98/NT, 32 MB RAM, 200 MB uncompressed HD space DirectX 6.0 (included) 4X CD-ROM, 4 MB Open GL compliant video card, Da Introduction: John Romero's long awaited...
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Overall 3
3.0

Expert Review

TheStar.com
17 October 2000
  • Excerpt: After three years in development and countless boasts by legendary game designer John Romero, you wouldn't expect Daikatana to be one of the most drab, tedious and underwhelming games ever to take up valuable MP3 space on your hard drive. Well, guess what - you'd be wrong.
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Overall 3
3.0

Daikatana

Evergeek
17 October 2000
  • Excerpt: After three years in development and countless boasts by legendary game designer John Romero, you wouldn't expect Daikatana to be one of the most drab, tedious and underwhelming games ever to take up valuable MP3 space on your hard drive. Well, guess what - you'd be wrong.
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Daikatana Review

games xtreme
25 June 2000
  • Summary: Might have been a decent game 4 years ago, don't buy it.
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Overall 5
4.6

Daikatana is not an unmitigated disaster - but unfortunately, that's not enough to endorse it.

GameSpot
1 June 2000
  • Summary: After more than three years in production, Daikatana, the first game developed entirely in-house by Ion Storm, has been released. And it's pretty bad. Ironically, Daikatana's biggest failures are due in large part to both a lack of imagination and poor design choices - in short, the very principles...
  • Pros: N/A
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Daikatana

Speedy 3D
24 May 2000
  • Conclusion: Daikatana has been in production for four years and it's easy to see why thanks to the varied episodes involved. The clear problem is in depth, there isn't any and that which does exist is marginal or simply not enough.
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Overall 8
8.0

Daikatana

ActionTrip
15 May 2000
  • Conclusion: "Thank you for your purchase of Daikatana! I mean that from the very bottom of my heart and I wish I could be right there with you while you're at home opening up the box, smelling the manual, installing the game and getting your first glimpse of the crazy world and insane storyline that I'm about...
  • Pros: Interesting single-player campaign, sounds and Music; Four episodes;
  • Cons: Relatively big hardware requirements.
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Daikatana

GamePro.com
1 January 2000
  • Excerpt: In the illustrious history of the first person shooter, no one stands taller than John Romero, co-creator of Wolfenstein 3D, Doom, Doom II, Heretic, Hexen, and Quake. Now his often delayed next project, Daikatana, is making its way to the N64.
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