Excerpt: Not all science fiction transpires long ago in a galaxy far, far away. Some of it is right here at home, and some of it is right now… well, sort of right now… Consider, if you will Strategy First’s
Cuban Missile Crisis: The Aftermath. As the title suggests, the game is set in an alternate mid-sixties history in which things didn’t turn out so well in the Cuba.
Conclusion: So there you have it, essentially this is two games in one, a turn based war game and a real time battle game. Both aspects of the game leave something to be desired, the real time aspect more than the turn based however, as the AI stacks the odds so firmly in the enemies favor. This does teach us a lesson though. No-one wins a war, man. Especially not in this game.