Reviews and Problems with Cuban Missile Crisis: The Aftermath
Showing 1-4 of 4
27 April 2006
Summary: I think to get started I need to revise your understanding of history. In the history books you likely read in school, it talks about what most Americans now refer to as the Cuban Missile Crisis, the Russians refer to it as the Caribbean Crisis, and the Cubans call it the October Crisis. No matter what you call it there was a tense Cold War standoff between the two world powers in October 1962.
Summary: Alternative history has always been a popular genre of fiction, and for good reason. After all, it's fun to speculate on what might have been. What if the South had won the Civil War? Or what if the Allies had lost World War II? With Cuban Missile Crisis: The Aftermath, we have a strategy game that asks what if the 1962 Cuban Missile Crisis ended in nuclear war that wiped out civilization as we know it?
Pros: Cool, post-World War II setting and premise, The strategic map makes you feel like a real general, Logistics tie together the strategic map and battles, You really feel like it's the end of the world
Cons: Combat is a micromanagement mess, The battles start to blur together after awhile, Dense tutorial doesn't help overcoming the learning curve
Conclusion: The Campaign Series was created by the wargaming community's finest and was once considered the standard bearer of wargame quality. It seems that Talonsoft may have only been interested in drumming up a few quick bucks rather than a serious addition to the system, mainly relying on the popularity of the East Front name.
Summary: "Ve høe s názvem Cuban Missile Crisis: The Aftermath se dostanete do alternativní historie, konkrétnì do roku 1962. Èeká na vás okolo 40 misí. Hned na zaèátku si vyberete jednu ze ètyø základních kampaní (za SSSR, Americko-britskou unii, Francouzsko-nìmeckou unii, nebo Èínu). A následnì se již pustíte do celosvìtového konfliktu...