Reviews and Problems with Cuban Missile Crisis: The Aftermath
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Cuban Missile Crisis: The Aftermath
The Gamers Temple
7 April 2006
Excerpt: Cuban Missile Crisis: The Aftermath postulates an alternative outcome to the 1962 Cuban Missile Crisis. In its alternate history, the shooting down of a U-2 over Cuba turned the standoff into a shooting war that started with an American invasion of Cuba and quickly led to a limited exchange of nukes. While this certainly is a plausible scenario, the game’s storyline soon becomes over-the-top and melodramatic and will invoke a little eye-rolling.
Conclusion: But the main game itself is so repetitive and uninspiring that you almost resent it getting your hopes up. Once you've taken your third radar station by following the same mission template you did the last twelve times, the great generosity of having four huge campaigns to play seems a little less impressive. You can forgive the dated engine and drab colors, but not the failure to follow through on what could have been a wonderful design.
Excerpt: An interesting hybrid of real-time and turn-based strategy play, Cuban Missile Crisis: The Aftermath does its best to set itself apart from the masses of other strategy games. Set in a hypothetical alternate history that posits the Cuban Missile Crisis led to catastrophic nuclear war, the game has a lot going for it: Optional missions, nuclear wastelands, several different campaigns based on different superpowers.
Pros: ups: turn-based action helps reduce monotony, lots of unit variety
Cons: downs: mediocre graphics, nothing that sets it apart