Excerpt: Cuban Missile Crisis: The Aftermath postulates an alternative outcome to the 1962 Cuban Missile Crisis. In its alternate history, the shooting down of a U-2 over Cuba turned the standoff into a shooting war that started with an American invasion of Cuba and quickly led to a limited exchange of nukes. While this certainly is a plausible scenario, the game’s storyline soon becomes over-the-top and melodramatic and will invoke a little eye-rolling.
Conclusion: But the main game itself is so repetitive and uninspiring that you almost resent it getting your hopes up. Once you've taken your third radar station by following the same mission template you did the last twelve times, the great generosity of having four huge campaigns to play seems a little less impressive. You can forgive the dated engine and drab colors, but not the failure to follow through on what could have been a wonderful design.
Excerpt: I tried to like this game. I really did. I played and played and tried new things. Never in the history of game reviewing did anyone try harder to make things work out (except for perhaps with Lords of the Realm III). But sometimes you have to throw in the towel and say, "man, this is terrible." Cuban Missile Crisis starts off good enough. So let's start with a bit of history to set the mood.
Pros: Cool, post-World War II setting and premise, The strategic map makes you feel like a real general, Logistics tie together the strategic map and battles, You really feel like it's the end of the world
Cons: Combat is a micromanagement mess, The battles start to blur together after awhile, Dense tutorial doesn't help overcoming the learning curve
Excerpt: An interesting hybrid of real-time and turn-based strategy play, Cuban Missile Crisis: The Aftermath does its best to set itself apart from the masses of other strategy games. Set in a hypothetical alternate history that posits the Cuban Missile Crisis led to catastrophic nuclear war, the game has a lot going for it: Optional missions, nuclear wastelands, several different campaigns based on different superpowers.
Pros: ups: turn-based action helps reduce monotony, lots of unit variety
Cons: downs: mediocre graphics, nothing that sets it apart
Conclusion: The Campaign Series was created by the wargaming community's finest and was once considered the standard bearer of wargame quality. It seems that Talonsoft may have only been interested in drumming up a few quick bucks rather than a serious addition to the system, mainly relying on the popularity of the East Front name.