Excerpt: Crytek's latest installment to the Crysis series is finally here, and we've had a chance to sit down and get a good look at it. Hear what Tristan Ogilvie has to say regarding the game and its many new features.
Conclusion: Crysis 3 is a polished iteration on the previous Crysis titles. Its campaign mode features some much needed soul beneath the sci-fi sheen, which gives a sense of purpose to all the killing that has been previously absent from the series. While its multiplayer mode isn’t quite strong enough to tear you away from the genre leaders for long, it at least provides enough of its own flavour to present a worthy alternative.
Excerpt: When it came time to review Crysis 3, the whole Gaming Shogun crew got excited. That is, until they took a minute to look at the required specs to run it! At that point, it was just down to the Chief and I. His rig wins out, but his schedule keeps him just busy enough that I got the honor. Heck, I had to double check to make sure I could play it, a mistake I learned from the first Crysis arriving on PC and my old rig not quite being up to the task.
Excerpt: We ducked down, hiding inside a building being riddled with bullets. Taking the stealthiest path through the shanty town might have seemed like a good idea at the time, but once we were spotted it was only a matter of seconds before dozens of enemies had us surrounded. We hit the right shoulder button and turned on Active Camo, which let us sneak to the second floor of the building undetected. There, we saw a machinegun turret on an adjacent building.
Pros: Large, open levels, Fantastic gunplay, The Nanosuit
Cons: Texture pops, Mediocre plot, More limited Nanosuit controls
Conclusion: Since its release in 2007, Crysis has become undoubtedly associated with its graphics. In fact, Crysis is arguably the de facto title for PC gamers to test their graphic cards against on a routine basis. Little is known about the title outside of the PC world. However, with the release of Crysis 2 on the PC, PS3, and XBox 360 in 2011, the proposed trilogy finally emerged into the limelight.
Conclusion: Concept: Bring the PC juggernaut to consoles on the heels of the successful Crysis 2
Graphics: Poor draw distance, frequent pop-up, and a lack of anti-aliasing ensure that no one will mistake this modest port for the PC original
Sound: Sound bugs and poor transitions between environmental effects mar the experience
Playability: The controls move effortlessly onto the gamepad
Entertainment: This port may not look or sound like the highly regarded PC version, but the...
Excerpt: You gotta love it when someone says that a certain something sets a standard that’s so high that it can’t “possibly be done on consoles”. No, I’m not talking about Battlefield 3. I’m talking about Crysis. When the first-person Crytek-developed shooter came out in 2007, the team said that the game ran on such a high-end basis that it could never, ever work on a console.
Excerpt: The Castlevania series hasn’t had much luck making the transition to the 3D space. After two terrible N64 games followed by two terrible PS2 games, Konami turned to developer MercurySteam, with the help of Kojima Productions, to produce their latest attempt at a 3D Castlevania adventure. What has been created is a game that cribs from numerous other titles, combining them all in a concoction that is surprisingly fun, but not very fresh.
Excerpt: A unique three-act structure forces the player to use real-time armor and weapons customization to adapt constantly to an ever-changing world. Encounter a frightening and very original alien speciesâ€”they use their senses intelligently and work together to present the most challenging enemy yet in an FPS. Control of a variety of land, sea, and air vehicles while battling the alien menace, including trucks, tanks, boats, and helicopters.