Excerpt: Crysis, the first one, was an odd game in a way. Well, odd in storyline buildup that is. You’re fighting your way through the jungle, besting hordes of Koreans and aliens, and in the end you blow a gigantic alien vehicle back to its maker.
Excerpt: The idea of a Tekken 6 PSP port seemed uninteresting at first, but when word got out that it'd be very similar to the home console versions, I had to check it out. Fighting games do often wind up very well suited to a portable system, as the quick bouts and short-attention-span action are perfect...
Excerpt: CRYTEK is well known for making games that focus heavily on beautifully realised tropical landscapes and big-balled protaganists. Crysis Warhead is no exception to this pattern. This pseudo-sequel to 2007’s Crysis promises to deliver more action than Ross Kemp versus Vinnie Jones.
Excerpt: We liked Crysis. Despite its less-than-stellar AI, annoying alien baddies, and flawed final mission, we liked it. We liked the game for its wide-open jungle combat and the power and flexibility the nano-suit gave us to approach combat any way we wanted.
Pros: Improved weapon choices and better performance.
Cons: Smaller game world; bad lag on multiplayer matches.
Conclusion: Worth the money? There’s just enough to twist your arm into purchasing the game. It’s more of the same and if you’re a fan of the original, Warhead is a dead cert. We await Crysis 2. It’s going to be stonking great.
Excerpt: It’s time to return to Lingshan, the sprawling tropical archipelago where North Korea, the US Delta Force, and some aliens have been trading lead. This is the setting for Crysis Warhead. As a standalone expansion with Crysis Wars as a multiplayer component at $30, it seems like a tremendous value.