Summary: OVERALL: If you feel like taking on an epic conspiracy by a combination of stealth and "ramboesque" action, this game is like a really well crafted action blockbuster with you in that role. Like a combo of cool action films, alien movies, and Metal Gear Solid. The campaign was satisfying in lenght and variation, and was open enough to warrant multiple playthroughs for achievements etc.
Summary: Very similar combat to Crysis 2 with the only real change being the bow which serves to make combat a bit too easy. Even with the average combat my main complaint is about the visuals. It is very clear to me that the developers put all their effort into making a gorgeous game for the pc but when porting it across to consoles got very lazy. The individually rendered blades of grass are impressive up close but from a distance are blocky and lack any texture.
Summary: The most important thing: It's actually playable. The bad news: The skill ceiling is gone in the multiplayer and the singleplayer is even shorter and easier. The singleplayer is pretty much the same as in Crysis 2. There's a lot less hand helding, but it's a bit more linear at times (Following a silly character, that shouldn't be included in Crysis!). I like that sprinting doesn't require energy and that power jumping and throwing doesn't drain all the energy.
Summary: The single player was decent but not spectacular. The multiplayer is pretty fun but I don't see a lot of people playing it on PS3. Sometimes I see zero people playing some game modes and I am not sure how long it will last in a few months. For the people complaining the want a gun on gun only mode there is one with no nanosuit although I hate it because the nanosuit powers really make the multiplayer fast and exciting.
Summary: Crysis 3 has its moments but repeated over and over and over well you get the point. A+ for graphics and sounds. But what lacks in this edition is the lack of depth in story. Maybe its just me but these FPS are really getting watered down in game play and other elements. Zero memorable moments for me and more of the same with the nano suit which is still the best feature in the Crysis games. I never felt for the characters in game nor did I have any WOW moments.
Summary: Campaign was just over six hours. I basically just walked through the whole game in stealth, it was so boring and un-engaging. The story was supposed to be psychological but I seriously had no emotional response to it. There were way too many cut-scenes that left me wondering, "Why am I not controlling my character right now?" FFS, the majority of the endgame is comprised of QuickTime events. Focus on multi-player is a cop-out.
Summary: You could see it in Crysis 1, a game was made for PC hardware that included mouse and keyboard control. Crysis 2 and 3 are Consoleproducts, you feel it in the gameplay. Crysis 2 and 3 is a product of Crytek bending over for the consolemarket, casualizing gameplay. The games good thing is good graphics, that's it, the mix of jungle and city looks amazing. But the gameplay is streamlined, made easier so controllerplayers can keep up.
Summary: Yeah, GRAPHICS! ORGASM! ...nope... coz....its just graphics. The gameplay is odd, aiming fails, and the allover hyped multiplayer (especially hunter mode) feels like a cheap light version of AvP. But in singleplayer they tried to get some gameplay, so the game gets 4 points. everything else is just bloated and too much below average. can't understand why this game is hyped that much... thats why it gets -3 points. for f*ckin overhyping.
Summary: This game is beautiful and the audio is top-notch. There's no doubts about that. Great story that has an ending that fans of the series, me included, will love. The gunplay is typical of a Crysis game, but has some changes and additions that are welcome. During the campaign, you now have the ability to quickly change between 3 sets of nanosuit modules that you'll unlock as you gather upgrades. Handy for when you want to change your nanosuit to accommodate your situation.