Summary: Crysis 3 is all about the multiplayer. The short, forgettable campaign pales in comparison to the hours of fun I had with the fast and furious multiplayer component. A familiar unlock system so popular for the genre is augmented by the Nanosuit’s powers and a host of perks that ramp up the action to a speed not seen since Quake 3 .
Conclusion: When the original Crysis launched it quite literally made a mockery of high end gaming systems around the world, even today the game is a graphical juggernaut that offers a real feast for the eyes and even today’s low-mid range gaming systems can have a hard time getting to grips with its engine. It was lauded for its prowess at testing systems and getting your system to run Crysis (well) was like a badge of honour in the gaming community.
Excerpt: An action hero’s weapon is an extension of their identity. They’re inseparable implements, representative of their approach to combat and justice. Bond’s silenced PPK. Batman’s iconic boomerang. Mjölnir and Thor. Even Popeye’s transformative spinach says something about him as a character. What does the Nanosuit say about its wearer in Crysis? That the player has a need to improvise, a need to see-saw between being an assassin and being a brute.
Conclusion: Overall, Crysis 3 is an impressive game. While it’s far from the perfect game, there is a lot of fun to be had here for gamers of diverse playstyles, ranging from multiple routes to varied, solid weaponry. It’s more than just a re-skin of Crysis 2, with new additions, namely the Predator Bow, adding new depth to gameplay. The A.I were great too, flanking me and taking cover, instead of charging mindlessly into my arrows/bullets/fists of fury.
Summary: Crysis has always had pretentions of depth, though any meaningful narrative was drowned out by its own array of outlandish weaponry and alacritous ‘shooting gallery’ style of gameplay. Not so with this trilogy-capping outing – the focus is firmly on hero Prophet’s existential crisis. There’s no missing the effort to be perceived as serious science fiction, this time.
Excerpt: The team at Crytek makes beautiful games. Futuremark may be the professional tool of choice for testing system performance, but if you can run the latest Crytek game at full visual settings then you KNOW your system is giving top of the line performance. People were talking non-stop about the Unreal Engine 4 demo that we recently saw at E3 and then again on the PS4.
Pros: Graphics are unparallelled by any game – they are that good, The best rain I’ve seen….ever (it’s good enough to justify a second bullet), 5 difficulty levels, Flexible gameplay between stealth and combat, Nanosuit and weapon upgrades add to the flexibility, The Predator bow changes the game, Hunter mode makes multiplayer worth playing, Decent AI
Cons: Storyline goes way off the rails near the end, Enemy variety lacks a bit, Still locked onto the rails, even if the rails are wider
Excerpt: After the events of Crysis 2, Prophet’s personality stored in Nanosuit assimilates and takes control over Alcatraz body. Joining with Psycho and a team of elite Nanosuit soldiers, he travels around the world looking for the Alpha Ceph from the knowledge he gained about Ceph existence during the events at Lingshan.
Excerpt: Crysis was a leap into the future for PC gaming in 2007 – that is if you even had the PC to run it back then. When Crysis 2 came out it provided a modest leap in graphical prowess – but ultimately lacked in the fun that Crysis had provided. Now, Crytek hopes to correct those past mistakes with Crysis 3, but does it bring back the franchise back to its PC gaming roots or is it just another FPS to get lost amongst the noise?