Summary: Gameplay progress is linear, that is, there is only one defined route directing you through a scene. This is as opposed to an open world game such as Fallout or Far Cry where you can wander freely and progress randomly through the game. FEAR is simply forcing the player to follow the cook book story line. The one advantage this game had was the ability to skip over the long, tedious and unnecessary cut scenes setting up the supposed motive behind your next quest.
Summary: I always respected and enjoyed the Fear games. They had the right amount of suspense, surprises, scares, and good shooting. This version lacks most of those elements especially the scary parts I expect from this series. This is really just a plain "run-n-gun" with just a few SiFi parts. I was really disappointed. I'm glad I waited until the price went down.
Summary: when i got my crysis in the mail i was so excited but then was left with major disappointment. after the painfully long installation i go to enter the product key and it gives me "this key is invalid" message. thinking i had just messed up typing it i try it again. and again. and again. obnoxious. i gave up. deleted it and bought it off of steam. fantastic game.
Summary: I agree with all the negative reviews here. Two things killed this game for me. First, the inability to save/quick save is absurd and too restrictive. The auto-save checkpoints are badly spaced. The original Crysis had the best save system I've ever seen....one of the things that made the game great and flexible. Secondly, wtf did they do with the plot??? Huh? the story line completely fell apart.
Summary: I'll admit, I liked the game at first. I had fun running around and shooting things. However, I did not finish playing the entire series. I got snagged up by a bug in which my mission would not complete a checkpoint and was unable to move on. However, even before getting to that point I had lost interest in the game. The game became repetitive, I grew tired of just hitting the "maximum armor" button and killing everything in sight.
Summary: I walked away from the original Crysis fairly impressed and eagerly looking forward to jumping into the sequel to see what else developer Crytek could come up with. What I found was a game that had nearly everything I loved about Crysis either removed or changed in a way that took enjoyment out of the experience.
Summary: "Prophet, this is Gould." "Listen up! I`ve got a new very important mission for you. I want you to.... What?.... Yes it is more important than the last mission... Yes I did say that last time... and the time before that... but this is a new - but very slightly different - important mission". "What's that? You're bored with doing very important missions and want to try something else?" "No can do, Soldier! Very important missions are all there is!" "Why?....
Crysis 1 was a 2007 game; Crysis 2 belongs in 2004
28 March 2011
Summary: Crysis 2 is a big budget, big name sequel released in 2011; there should be something new and interesting here to justify the $59 price tag. There isn't. It is merely a competent console shooter that will be forgotten in a few months. The reason PC gamers are upset is because crysis 1 was new and innovative and high end; and the CEO of crytek boasted that the Crysis 2 would have the best AI in gaming history, and called it a "revolutionary masterpiece".