Excerpt: Unlike the previous Crysis entries, you don’t start off in the famous Nanosuit or the elite government agency that uses them. You play a marine named Alcatraz who is being shipped out to New York for a mission that you’re not fully briefed on. En route, you're attacked and the submarine you’re on is sunk by aliens. Barely surviving, you are pulled out of the water by Prophet, the main character from previous Crysis games.
Pros: Beautiful graphics; engrossing story and cut scenes.
Excerpt: Every game publisher wants you to believe that their first person shooter is the next big thing in the genre. The next Halo . The next Half-Life . The problem though is that most of these shooters follow a very familiar pattern; shoot a bunch of dudes, empty room, move on repeat. But Crytek's Crysis is a different beast altogether. Set in a lush open world, the game rewards players from using strategy and being creative. Oh, and it looked absolutely drop dead fantastic.
Summary: Somewhere during this frantic, fast-paced first-person shooter, Crysis 2 gets lost. Its main hook, the Nanosuit, is a nifty billion-dollar wetsuit of death that turns a voiceless GI Joe into a military Superman. It’s an idea that promises power. In reality, it’s a mostly wasted concept that acts more like window-dressing concealing a rather routine blaster. Initially, handling the super-powered suit is a joy.