Excerpt: It takes a lot to stick out in the crowded shooter genre these days. In the case of F.E.A.R. 3 (note, I refuse to call it F.3.A.R as the game's logo suggests I do), the latest in the long running supernatural shooter series from Warner Bros; it's not the mechanics, those are about as standard as they come. It's not the cool supernatural spookiness, we've seen those in the first go-round. No, F.E.A.R.
Excerpt: The original FEAR ’s centrepiece was its creative combat. The game saw you punching, kicking and sliding your way around tight, enclosed areas, sending increasingly challenging waves of enemies flying to their doom in slow-motion.
Excerpt: Every game publisher wants you to believe that their first person shooter is the next big thing in the genre. The next Halo . The next Half-Life . The problem though is that most of these shooters follow a very familiar pattern; shoot a bunch of dudes, empty room, move on repeat. But Crytek's Crysis is a different beast altogether. Set in a lush open world, the game rewards players from using strategy and being creative. Oh, and it looked absolutely drop dead fantastic.
Excerpt: Unlike the previous Crysis entries, you don’t start off in the famous Nanosuit or the elite government agency that uses them. You play a marine named Alcatraz who is being shipped out to New York for a mission that you’re not fully briefed on. En route, you're attacked and the submarine you’re on is sunk by aliens. Barely surviving, you are pulled out of the water by Prophet, the main character from previous Crysis games.
Pros: Beautiful graphics; engrossing story and cut scenes.