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7.7 out of 10 based on 27 reviews

Cryostasis: Sleep of Reason

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  • User Score (1)
    10 10 from 1 reviewer
  • Expert Score (12)
    7.4 7.4 from 12 reviewers
  • Gameplay (3)
    6.8 6.8 from 3 reviewers
  • Graphics (4)
    7.8 7.8 from 4 reviewers
  • Sound (4)
    8.6 8.6 from 4 reviewers
  • Control (2)
    9.0 9.0 from 2 reviewers
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7-8
(11)
5-6
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Cryostasis: Sleep of Reason

Cryostasis: Sleep of Reason is an action game developed by Action Forms Ltd. and published by Aspyr Media and 1C. Cryostasis takes place in 1968 on a nuclear ice breaker called the North Wind, which has become shipwrecked near the North Pole. The main character, Alexander Nesterov is a Russian meteorologist who must investigate what happened onboard the ship. But he’s not alone and the North Wind is now plagued by dead crewmen who have undergone a bizarre metamorphosis du…

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Cryostasis: Sleep of Reason

Cryostasis: Sleep of Reason is an action game developed by Action Forms Ltd. and published by Aspyr Media and 1C. Cryostasis takes place in 1968 on a nuclear ice breaker called the North Wind, which has become shipwrecked near the North Pole. The main character, Alexander Nesterov is a Russian meteorologist who must investigate what happened onboard the ship. But he’s not alone and the North Wind is now plagued by dead crewmen who have undergone a bizarre metamorphosis due to the effects of the incredibly cold climate. Alexander must try to unravel the mystery of the ship captain’s death and discover whether it was the cold or, possibly, something far more sinister.

Features

Cryostasis: Sleep of Reason features a Unified Dynamic Shadowing system, a fully dynamic, moving light sources casting soft shadows on all objects. It also features parallax mapping /displacement, alpha and color projective, depth of field, gloss map, tone mapping. The game has advanced characters’ and objects’ physics, realistic fur dynamically illuminated by light sources and a “Thermodynamics” system that is used to represent the struggle of surviving in sub-freezing conditions by showing the player the balance of heat and cold. In Cryostatis all the objects, environments and characters have a certain temperature but Alexander is the only character that needs heat to stay alive, whereas all the enemies thrive in the sub-zero conditions. This in turn is the premises for the game’s story as the frozen foes hate Alexander and his warmth, turning all their attentions to killing the remaining warm blooded creature on the ship. To avoid freezing to death, players must use all available heat sources – electric lamps, ovens, heaters, etc. – to warm themselves. A special gauge indicates the temperature of both the ship and Alexander. Players must maintain the delicate balance between these two temperatures or they too will become a victim of the cold. Players can use both conventional means, such as turning off the air conditioning, or unconventional means, like using his Mental Echo ability or killing frozen monsters, to warm the environment. Alexander slowly moves throughout the entire ship, reheating each room and eventually starts to bring the ship back to life and destroy its chilly inhabitants. The game develops with the “Mental Echo”, features detailed levels based on a real Russian ice-breaker, more than 15 enemies with unique capabilities, 7 NPCs’ for story progression and 8 historically-authentic types of weapons.

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