Conclusion: Whilst the subject matter and the set-up may not be to everyone’s liking, Crusader Kings II is definitely the most impressive Paradox game to date. The game mechanics are an interesting twist on a well-known genre, the code itself is highly polished, and it’s just a really fun and interesting game...
Conclusion: Crusader Kings II is a masterpiece of a game, and one that has reminded me of just what is possible in the world of PC gaming. In its deep historical waters, there are hundreds (thousands?) of hours of gameplay awaiting those hearty souls willing to master its complex, sandbox gameplay.
Pros: Incredible historical depth; addictive sandbox gameplay, random events that add real spice to each game.
Cons: Not all gameplay mechanics are clear; Plots and Ambitions are underdeveloped; steep learning curve.
Summary: This game is fantastic. I typically don’t go for this style of game, but Paradox has made me a believer. With so much depth to the content, I’m still learning new things daily with this game that make me appreciate it more.
Summary: While there are indeed plenty of holy wars to be waged in the medieval world of Crusader Kings II, it's the breadth and depth of peacetime political maneuvering that makes this strategy game such a delight.
Pros: A complex and deeply rewarding system of international diplomacy, Building personal relationships is an engrossing endeavor, Open-ended structure lets you pursue your own goals, Well-designed and easily navigable menus.
Cons: Maneuvering large armies can get awkward, Lackluster tutorials.
Conclusion: Final Verdict: If you’ve ever wanted to get into the wacky historical simulation niche that Paradox has built up, Crusader Kings II is a perfect newbie gateway. It’s not as complex as other “grand strategies”, which may rankle vets. However, it’s a huge step forward for Paradox in terms of QA.
Excerpt: Crusader Kings II on first look seems like just another game styled after so many other well-known games that use an overhead map and a time period. That’s where things steer into a different direction. This game may well be the best game created by the game smiths at Paradox Development Studio.
Excerpt: Paradox Interactive have become the publishers-in-chief for in-depth strategy titles over the past few years, and this year’s E3 saw them showcasing three of their biggest coming attractions, all sequels to successful titles with hordes of fanatical fans.
Conclusion: We know that once you get into a grand strategy game they can be immensely rewarding. Winning a round of Call of Duty multiplayer is like winning a game of tig in the playground; ‘winning’ a grand strategy game is like wrestling an Olympic champion to the dirt before knocking out both Klitschko...
Conclusion: My wife hates me. I gave her Aquitaine and she calmed down a bit, but I still think she's mad at me for some reason, and I've no idea why. If she doesn't buck her ideas up soon I'm going to have to kill her.