Excerpt: Since I myself have written a few game books and comics based on future worlds where things have gone very wrong, CrimeCraft kind of drew me towards it. I tend to like that kind of premise, couple that with some of the most creative artists around like Tim Bradstreet and that is enough of a sell for me to check it out at least.
Conclusion: If you're an avid FPS gamer, CrimeCraft will deliver what you'd expect, albeit in third-person. Whether it is worth the hefty price tag considering most shooters deliver their multiplayer free of charge, is another question entirely. It might be advantageous to sit on the sidelines and see how well the game develops before taking the dive.
Summary: Plenty of 'Craft', but not so much 'Crime'
Pros: Combat aspect of the game is practiced and fluid; crafting aspect will hold some interest for the hardcore gamer.
Cons: In-game advertisements are extremely prevalent and only serve as a distraction for the player; monthly subscription isn't really worth what the game has to offer; promises of RPG elements practically go unmet; world feels more like a standby station than an open environment.
Summary: Vogster Interactive's CrimeCraft, powered by the Unreal Engine 3, is an MMO that combines the action of a tactical shooter with the strategy of an RPG. Set in a modern world you take part in the political, economical and social life of a big city.
Summary: When there's a single entity that dominates its niche as thoroughly as World of Warcraft dominates the massively multiplayer online game space, it's a daunting task to go head-to-head with it. Thus, a company that wants to get in on that massively multiplayer money needs to go to the margins and explore new gameplay styles and genres in order to interest players looking for something beyond the world of orcs versus humans.
Pros: Fun PVP multiplayer, Lots of depth to the combat
Cons: Poor value for the money, Little sense of immersion, Poor PVE gameplay and questing, In-your-face ads are prevalent
Conclusion: There are fun moments to be had, but it feels like a combination of different games forced together. There isn't anything terribly unique about it, and frankly, it really needs more game play content outside of the instances.