Reviews and Problems with Cossacks II: Napoleon Wars
Showing 1-10 of 37
Cossacks II: Napoleonic Wars
28 May 2012
Excerpt: Ah, the 19th century. Big nations, big stakes, big armies and thus big battles. Just the way we like it and GSC Gameworld knows that too. Their sequel to Cossacks is now even more focussed on large battlefields and on the precise control over large groups of ‘faithful’ soldiers.
Excerpt: Robert takes a detailed look into "Cossacks II: Napoleonic Wars" which is the sequel of "Cossacks: European Wars." It has been five years since the release of the critically acclaimed Cossacks: European Wars.
Summary: Cossacks II: Napoleonic Wars is a game that will most definitely appeal to armchair generals and anyone who is a fan of the Napoleonic era. The game has a very good tactical RTS at its core offering an interesting alternative to what is currently available on the market with a slower more tactical...
Excerpt: But throughout all that, they maintain a strict line and formation, presenting an easy target for enemy guns. If I had 300 French rifles aimed at my chest, I think I would be justified in at least diving to the ground for cover.
Pros: Strong AI
Good Interesting GAmeplay
Cons: Mediocre campaign
Hard for some users
Bugs (At time of Printing)
Excerpt: Released to critical acclaim in 2001 by German publisher CDV Entertainment, Cossacks: European Wars put a new spin on the RTS genre by allowing gamers to choose from no less than 16 playable nations and have up to 8,000 units at a time battle it out on a 3-D modeled landscape.
Excerpt: The Wargamer's Andrew Glenn takes a look at CDV's real time strategy Napoleonics title, Cossacks II. Read more to find out whether Cossacks II will satisfy the grognard and the newcomer alike.
Excerpt: Cossacks II: Napoleonic Wars, an introduction. When the Cossacks: European Wars was released it changed the way many looked at battles in RTS games. Prior to its release RTS games had small unit caps that meant you hardly ever had more that a few hundred units in a battle at any one time.
Conclusion: cavalry charging about, artillery laying waste, etc. – it’s particularly hard to keep a reign on the proceedings. If formations, varying terrain, firing time and supplies weren’t enough to worry about, morale can play an important factor.