Reviews and Problems with Cossacks II: Napoleon Wars
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Eternal Gaming Network
9 October 2009
Excerpt: Robert takes a detailed look into "Cossacks II: Napoleonic Wars" which is the sequel of "Cossacks: European Wars." It has been five years since the release of the critically acclaimed Cossacks: European Wars. Cossacks II: Napoleonic Wars, set in the 19th century, puts players in the chair of the leader of one of six main powers of the Napoleonic Wars: France, Britain, Austria, Russia, Prussia, or Egypt.
Summary: Cossacks II: Napoleonic Wars is a game that will most definitely appeal to armchair generals and anyone who is a fan of the Napoleonic era. The game has a very good tactical RTS at its core offering an interesting alternative to what is currently available on the market with a slower more tactical approach as apposed to the click and attack alternatives such as Act of War and Command & Conquer.
Excerpt: But throughout all that, they maintain a strict line and formation, presenting an easy target for enemy guns. If I had 300 French rifles aimed at my chest, I think I would be justified in at least diving to the ground for cover. But these fellows stood resolutely in line, maintaining strict order and discipline even if it killed them. Which it frequently did.
Pros: Strong AI
Good Interesting GAmeplay
Cons: Mediocre campaign
Hard for some users
Bugs (At time of Printing)
Excerpt: Released to critical acclaim in 2001 by German publisher CDV Entertainment, Cossacks: European Wars put a new spin on the RTS genre by allowing gamers to choose from no less than 16 playable nations and have up to 8,000 units at a time battle it out on a 3-D modeled landscape. To be sure, it was an impressive game, even if it didn’t quite live up to the hype.
Excerpt: The Wargamer's Andrew Glenn takes a look at CDV's real time strategy Napoleonics title, Cossacks II. Read more to find out whether Cossacks II will satisfy the grognard and the newcomer alike.
Excerpt: Cossacks II: Napoleonic Wars, an introduction. When the Cossacks: European Wars was released it changed the way many looked at battles in RTS games. Prior to its release RTS games had small unit caps that meant you hardly ever had more that a few hundred units in a battle at any one time. Whilst this was OK (and let's face it there are some cracking RTS games that pre-date Cossacks), it didn't really allow for advanced tactics or really effective formations.
Conclusion: cavalry charging about, artillery laying waste, etc. – it’s particularly hard to keep a reign on the proceedings. If formations, varying terrain, firing time and supplies weren’t enough to worry about, morale can play an important factor. If morale drops too low, you’ll experience The Runs, whereby your faithful legions lose their cool, don’t follow orders, and generally run for the hills. A battle with the enemy isn’t the only cause of dwindling morale.
Conclusion: In the late 18th and early 19th Century, only men went to war. The soldiers were men that could not afford to live a life outside of the army, and their commanders were gentlemen, born superior so that they could lead their country. War was an honourable affair, where hundreds of men stood opposite each other and fired their guns until most of them were were dead, followed by the remainder walking in formation towards each other so they could stab each other until the...
Pros: Highly tactical., Well thought out controls.
Cons: Almost as hard as a refrigerated Toblerone., Comical voice acting.