Summary: If you want Nethack as a strategy look no further. This is just as absurdly difficult and in depth. It has an excellent level of replayability and good multiplayer functionality. I don't think it's for everyone however.
Summary: Fantastic Area Control Tactical RPG game in the vein of Heroes of Might and Magic 3. Graphics are from a far earlier era. Many game mechanics will seem unfamiliar at first. Provides an amusing challenge if you like roam around summoning magic-users to head up armies of strange creatures.
Summary: There doesn't seem to be much to this game. You recruit units. Your villages are attacked and taken over by deer. Sometimes you see a rival player (AI) moving across the map. You click end of turn a lot. I tried the game, I really did, but it just didn't grab me. There was no challenge; it was just about moving units across the board. Disclaimer: I only spent about four hours playing before I gave up.
Summary: Another great Illwinter game. Another one that will last years on my machine. Also another that will get hard reviews because it takes quite awhile to see the full joy in the game. TIP: wandering dwarfs like mines, wandering troops or brigands attack towns, wandering animals like ancient forests. Wandering animals dont attack towns but they can wander into them.
Summary: Interface is awful. It didnt allow me to test the game properly, just because it's disgusting - no any intuitive controls. You cant just understand what is happening on the screen. It's awful, it's a pity there is no 15 minutes money back in steam as in google play.
Summary: Very poorly designed game. Balance is way off, and often a "wild card" will destroy your entire army even though you are vasty superior. The constant bombardment of random neutral armies is crazy, and really needs to be fixed. Its just plain stupid that a single wild boar can walk into your town, take it over and bang, you just lost the game. I love old school games like this, but this one just missed the mark too much.
Summary: What a great rough diamond. I love playing around with the various, very different classes. The mythologies are mold-breaking, and the different sides all play very very differently. This is one that keeps you playing for a long time, great bargain. With a bit more work on graphics, balance, and interface this could be turned from very good to great.
Summary: Having had about two months to play the game and create scenarios, I figured it was time to give my review. The first thing I want to remark upon: the devs (Illwinter) are absolutely committed to listening to the community, providing updates, and improving an already excellent game. This is the reason I even bought the game in the first place (as I noticed this commitment in Dominions 3, another title by Illwinter).