Where does Conquest of Elysium 3 get those wonderful toys?
23 February 2012
Excerpt: One of the reasons I love real time strategy games is because they’re like toy boxes. When you’re a kid, lifting the lid on a toy box is a wonderful moment of possibility. What will you choose to pluck out today? Where will you put it? How will you use it? Will you array a handful of stormtroopers against Han and Chewie? Will Luke fight Greedo? Will a diecast 57 Chevy figure into the action? And what if you throw a swarm of small plastic dinosaurs into the mix?
Summary: Posted on Friday, February 15 @ 09:46:46 PST [ Edit | Delete ] Seven Kingdoms: Conquest offers strategy fans the choice to play as human or demon in epic battles spanning 6,000 years on Earth. Starting in ancient Egypt in 3000 B.C. and ending in a final battle on a futuristic Earth.
Conclusion: When you get down to it, Conquest feels more like a cousin to the series than a true follow-up. It certainly leans towards the traditional side of the genre with more of an emphasis on battle than on construction and micromanagement. This may be a put off for series fans who are expecting the same level of civilization building that gave the first two games feel a turn-based strategy vibe.
Excerpt: The Good: There is very little that is good about this game. The Bad: A middling RTS game plagued by technical problems. The Ugly: The tutorials don’t work. Multiplayer lobby seems to have not been implemented. Wow. Just wow. Things must be going very poorly at DreamCatcher, the studio that gave us the very good FPS Painkiller series, for them to release something like Seven Kingdoms Conquest. The install went smoothly, but everything after that was bad.