Summary: This is one of those games that I can promise isn't what you think it is. Confrontation looks like a Diablo style hack-n-slash title, or maybe it's a little bit like Dungeon Siege. Nope, get those ideas out of your head. Stop thinking "role-playing game," and start thinking "strategy game." Now, you might be conjuring up images of Warhammer 40,000: Dawn of War II, but it's not like that.
Excerpt: Confrontation is a strange game. This is a game that truly poses a conundrum. What's so weird is that I actually had fun playing Confrontation at times, but its flaws were so evident and so glaring that, despite my mild enjoyment, I simply cannot bring myself to praise this game all that much. But because of said enjoyment, I can't bash it entirely either. In case you're unfamiliar with the franchise, Confrontation started off as a tabletop war game.
Excerpt: When genres combine to form new types of games, I get excited. The less a game falls into a specific class of game the happier I get because a certain amount of thought must have gone into the actual decision of what genres to mix. When a game is supposed to fall into one genre and uses the control scheme of another, however, then it tends to feels a little off.
Excerpt: You don’t have to like it, but it’s true. See, the idea of a role-playing game is that it’s a game in which you play a role. So, if you were being annoyingly pedantic about it, pretty much any game from Space Invaders on up is a role-playing game. That said, the term comes from the tabletop roleplaying games that some of us still know and love, where each player takes on the role of a single character and describes their words and actions, taking part in a collaborative...
Pros: Imaginative world
Cons: Pathfinding is horrible, Looks out of date, Nothing really special
Excerpt: The Age of Rag’narok has begun. A war has erupted between the Akkylannians and the Scorpion, between light and dark, for control over Aarklash. But, somewhere behind the front lines bizarre experiments are being performed. An elite squad of Griffins is sent into battle, deep into Syharhalna territory into the laboratories where the alchemists of Dirz manufacture their clone armies.
Conclusion: The Short Version: Confrontation is a functional and thoroughly unambitious translation of an obscure tabletop wargame that could have been so much more if the strong core gameplay was fleshed out with a worthy campaign. Fans of the miniatures will ask "why now?" whereas newcomers will wonder "why bother?" Damningly, for thirty quid, these are questions we can't satisfactorily answer.
Pros: Functional isometric core combat, Enjoyable pause-able action and forward planning element, Pleasing selection of special abilities and skills
Cons: Homogeneous, uninspiring, small-scale linear encounters, No meaningful roleplaying elements, misleading product description, Disastrous loading times, both for singleplayer and multiplayer, Humdrum combat animations, poor pathfinding, weak and derivative visuals overall
Conclusion: Confrontation är helt och hållet baserad på en idé som är så otroligt god och har enorm potential, att det är synd att se att slutprodukten blir så medioker. Närmandet av ett rollspel baserat på strategibaserad strid i grupp är spännande för en kort stund, sen gör sig för mycket felande spelmekanik uppenbar och spelet tappar i både trovärdighet och spänning.
Pros: • Spännande grundidé
• Det strategiska stridandet
Cons: • Alldeles för linjärt och repetitivt
• För mycket felande spelmekanik
• Saknar djup och lyckas ej att engagera
Summary: « Confrontation: Последняя битва » могла бы быть увлекательной, интересной и красивой смесью стратегии, ролевой игры и тактики. К сожалению, в настоящий момент она представляет собой отставшую в развитии лет на десять поделку, которую можно рекомендовать лишь отчаянным ретроградам – всем остальным станет невообразимо скучно уже к концу первой миссии. За судьбу ролевой игры по A Game of Thrones становится всё более страшно.