Summary: This is one of those games that I can promise isn't what you think it is. Confrontation looks like a Diablo style hack-n-slash title, or maybe it's a little bit like Dungeon Siege. Nope, get those ideas out of your head. Stop thinking "role-playing game," and start thinking "strategy game." Now, you might be conjuring up images of Warhammer 40,000: Dawn of War II, but it's not like that.
Excerpt: Confrontation is a strange game. This is a game that truly poses a conundrum. What's so weird is that I actually had fun playing Confrontation at times, but its flaws were so evident and so glaring that, despite my mild enjoyment, I simply cannot bring myself to praise this game all that much. But because of said enjoyment, I can't bash it entirely either. In case you're unfamiliar with the franchise, Confrontation started off as a tabletop war game.
Excerpt: A band of foes emerges from the shadows. Taking stock of the situation, you realize you'd quickly be overpowered in a head-on clash. So you freeze the action, giving yourself a moment to think. You order Darius to charge an enemy, catching him unawares and drawing his attention, while Fera goes stealth and sneaks in for a devastating attack her target never sees coming.
Pros: Involving tactical combat
Cons: Problematic pathfinding, Dull storytelling, Bland visuals, Poor pacing
Excerpt: When genres combine to form new types of games, I get excited. The less a game falls into a specific class of game the happier I get because a certain amount of thought must have gone into the actual decision of what genres to mix. When a game is supposed to fall into one genre and uses the control scheme of another, however, then it tends to feels a little off.
Excerpt: You don’t have to like it, but it’s true. See, the idea of a role-playing game is that it’s a game in which you play a role. So, if you were being annoyingly pedantic about it, pretty much any game from Space Invaders on up is a role-playing game. That said, the term comes from the tabletop roleplaying games that some of us still know and love, where each player takes on the role of a single character and describes their words and actions, taking part in a collaborative...
Pros: Imaginative world
Cons: Pathfinding is horrible, Looks out of date, Nothing really special
Excerpt: The Age of Rag’narok has begun. A war has erupted between the Akkylannians and the Scorpion, between light and dark, for control over Aarklash. But, somewhere behind the front lines bizarre experiments are being performed. An elite squad of Griffins is sent into battle, deep into Syharhalna territory into the laboratories where the alchemists of Dirz manufacture their clone armies.
Conclusion: The Short Version: Confrontation is a functional and thoroughly unambitious translation of an obscure tabletop wargame that could have been so much more if the strong core gameplay was fleshed out with a worthy campaign. Fans of the miniatures will ask "why now?" whereas newcomers will wonder "why bother?" Damningly, for thirty quid, these are questions we can't satisfactorily answer.
Pros: Functional isometric core combat, Enjoyable pause-able action and forward planning element, Pleasing selection of special abilities and skills
Cons: Homogeneous, uninspiring, small-scale linear encounters, No meaningful roleplaying elements, misleading product description, Disastrous loading times, both for singleplayer and multiplayer, Humdrum combat animations, poor pathfinding, weak and derivative visuals overall
Excerpt: Every now and then, you have to tackle a game that you either just can’t warm up to, or don’t know what to make of. Confrontation became such a case for me. While the genre and setting are entirely in my wheelhouse, the implementation just leaves a lot to be desired.