Summary: This is one of those games that I can promise isn't what you think it is. Confrontation looks like a Diablo style hack-n-slash title, or maybe it's a little bit like Dungeon Siege. Nope, get those ideas out of your head. Stop thinking "role-playing game," and start thinking "strategy game.
Excerpt: I don’t play real-time strategy games as much as I play turn-based strategy games, because things that happen in real-time stresses me out, so RTS games need a bit more effort to convince me which, sadly, Confrontation couldn’t do.
Excerpt: Confrontation is a strange game. This is a game that truly poses a conundrum. What's so weird is that I actually had fun playing Confrontation at times, but its flaws were so evident and so glaring that, despite my mild enjoyment, I simply cannot bring myself to praise this game all that much.
Excerpt: Prior to Cyanide's decision to develop the video game, Confrontation drew little attention to American audiences. Mainly popular in Europe, the tabletop version featured large and small-scale battles between the various factions coexisting in the world of Aarklash.
Excerpt: There has been a rumbling, within the games industry and within it’s fans, that’s been hearkening players back to the days of pen and paper RPG’s. Those days where difficulty was high, resources were limited and strategy was all you had to fall back on.
Summary: When I was kid there were no tanks or aggro or crowd-control specialists or any of that other new-fangled RPG stuff the kids have nowadays. You were a fighter, thief, magic-user or cleric, the way Gygax intended it.
Summary: Tabletop war games are law unto themselves. Despite almost every home sporting a gaming device of some description these expensive hobbies remain profitable for the companies producing them. It takes a certain dedication, patience and mental eccentricity to dedicate yourself to these tabletop games.
Excerpt: When genres combine to form new types of games, I get excited. The less a game falls into a specific class of game the happier I get because a certain amount of thought must have gone into the actual decision of what genres to mix.
Summary: A band of foes emerges from the shadows. Taking stock of the situation, you realize you'd quickly be overpowered in a head-on clash. So you freeze the action, giving yourself a moment to think.
Pros: Involving tactical combat
Cons: Problematic pathfinding, Dull storytelling, Bland visuals, Poor pacing