Reviews and Problems with Company of Heroes: Tales of Valor
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PC Review - 'Company of Heroes: Tales of Valor'
26 March 2011
Summary: Featuring three intense campaigns, brand-new multiplayer modes and an innovative “direct-fire” feature that allows even more tactical control during the heat of battle, Company of Heroes: Tales of Valor will immerse players in some of the most historic, tide-turning clashes of World War II.
Company of Heroes Continues Its Multiplayer Domination
22 September 2009
Conclusion: Concept: Take this WWII RTS into unfamiliar territory: short hero-centric campaigns and unusual online modes
Graphics: Relic sure knows how to build an engine. This still looks amazing with the effects cranked
Sound: Solid voiceovers, cinematic score, punchy explosions -- what else did you expect?
Summary: Company of Heroes' second standalone expansion adds new single-player missions, new units, and a new direct-fire mode. It shouldn't come as a surprise, however, when I say the real meat is in its multiplayer modes. Of the three additions, Assault is probably the standout. It plays like a lightweight Defense of the Ancients, with hero units clashing to advance the front. It's fun in a silly ''Did I just survive a direct artillery hit?
Excerpt: To strategy gamers, the words "expansion pack" mean new units, maps, and campaign coupled with a tweaking of the original game that works out some of the original game's rough spots without changing the core experience. If you generally agree with that statement, then Tales of Valor has a surprise in store for you. The expansion gives you the expected new campaigns, albeit short ones in three three-mission campaigns, but they don't play in the same way as the missions...
Conclusion: There's a significant different between the feel and gameplay of the single and multiplayer aspects of the expansion. While the solo campaign eases newer players into the fold and prepares them for the more management-intensive multiplayer games, not everyone is going to necessarily partake of both equally. Even when combined as a whole, Tales of Valor falls short in terms of the volume of new content most players will expect in a standalone expansion priced at $30.
Excerpt: First Impressions My reaction is From the onset, the engine feels similar to Warhammer: Dawn of War 2, albeit with more explosiveness to it. You have your cover system, intense particle effects from all the explosions which are livelier than DoW2, and interestingly running the benchmark is a nice visual treat of what this engine can do at the absolute most zoomed in level.
Excerpt: Company of Heroes is the pinnacle of World War 2 RTS games. Relic, CoH's developer, takes a little bit of realism in their WW2 strategy, and removes most of the baggage from the genre to focus more on the tactical level. Today I'm reviewing Tales of Valor, the second standalone expansion. It brings three new multi-player modes and three new single player campaigns.