Reviews and Problems with Company of Heroes: Tales of Valor
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PC Review - 'Company of Heroes: Tales of Valor'
26 March 2011
Summary: Featuring three intense campaigns, brand-new multiplayer modes and an innovative “direct-fire” feature that allows even more tactical control during the heat of battle, Company of Heroes: Tales of Valor will immerse players in some of the most historic, tide-turning clashes of World War II.
Excerpt: Company of Heroes, which graced our computer screens back in 2006, can definitely been seen as the Mac-Daddy of real-time strategy games. Relic Entertainment’s World War II based masterpiece managed to breathe new life into the genre by providing the player with new levels of realism through units that really felt “alive.” In 2007’s Opposing Fronts we continued to see our armies diving for cover and constantly looking for Jerry.
Excerpt: To be honest I had not even heard of Company of Heroes when this game landed on my plate. So it was interesting and enjoyable to play a game where I had absolutely no concept of what I was getting into. To that end, I must say Company of Heroes: Tales of Valor for the PC was a pleasant surprise. It is an interesting and realistic take on an RTS like I have not seen before. While it has a few weak points, which I will explain further below, it is a very solid game.
Excerpt: Company of Heroes: Tales of Valor is set in the 1940s during World War 2, and is not your average real-time strategy game. It involves RPG elements such as experience points for every kill or point captured, and these points are used for upgrades in the army of your choice. The first thing I noticed about Tales of Valor is the high AI for both the enemies and your units.
Excerpt: To strategy gamers, the words "expansion pack" mean new units, maps, and campaign coupled with a tweaking of the original game that works out some of the original game's rough spots without changing the core experience. If you generally agree with that statement, then Tales of Valor has a surprise in store for you.
Conclusion: There's a significant different between the feel and gameplay of the single and multiplayer aspects of the expansion. While the solo campaign eases newer players into the fold and prepares them for the more management-intensive multiplayer games, not everyone is going to necessarily partake of both equally. Even when combined as a whole, Tales of Valor falls short in terms of the volume of new content most players will expect in a standalone expansion priced at $30.
This is my review. There are many like it, but this one is mine.
1 June 2009
Excerpt: It is summer, 1944. After dual setbacks at Stalingrad and El Alamein the world saw that the Wermarcht could be beaten, and the long-awaited arrival of the USA has turned the tide of the war. As the Soviet juggernaut rolls relentlessly westward, Operation Overlord is initiated and Allied troops move into Normandy through a chink in the armour of Hitler’s Fortress Europe.
Excerpt: First Impressions My reaction is From the onset, the engine feels similar to Warhammer: Dawn of War 2, albeit with more explosiveness to it. You have your cover system, intense particle effects from all the explosions which are livelier than DoW2, and interestingly running the benchmark is a nice visual treat of what this engine can do at the absolute most zoomed in level.
Excerpt: Back when Company of Heroes was released many were amazed at the progress Relic pushed forward on the RTS scene. This lightning struck a second time with the release of Dawn of War II , which, again, pushed the genre forward a good bit. Some time has passed, the dust has settled, and Relic has released a second stand-alone expansion to Company of Heroes entitled Tales of Valor , asking players to enlist in World War II yet again.