Reviews and Problems with Company of Heroes: Tales of Valor
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PC Review - 'Company of Heroes: Tales of Valor'
26 March 2011
Summary: Featuring three intense campaigns, brand-new multiplayer modes and an innovative “direct-fire” feature that allows even more tactical control during the heat of battle, Company of Heroes: Tales of Valor will immerse players in some of the most historic, tide-turning clashes of World War II.
Excerpt: Company of Heroes, which graced our computer screens back in 2006, can definitely been seen as the Mac-Daddy of real-time strategy games. Relic Entertainment’s World War II based masterpiece managed to breathe new life into the genre by providing the player with new levels of realism through units...
Excerpt: To be honest I had not even heard of Company of Heroes when this game landed on my plate. So it was interesting and enjoyable to play a game where I had absolutely no concept of what I was getting into. To that end, I must say Company of Heroes: Tales of Valor for the PC was a pleasant surprise.
Excerpt: Company of Heroes: Tales of Valor is set in the 1940s during World War 2, and is not your average real-time strategy game. It involves RPG elements such as experience points for every kill or point captured, and these points are used for upgrades in the army of your choice.
Excerpt: The Good : Hmmm. Let me get back to you on that. The Bad : Very limited multiplayer. The Ugly : Single player campaign is a joke. What the heck is this? I can tell you what it feels like – it feels like a game cobbled together by Relic from bits and pieces of stuff that didn’t make it into the...
Conclusion: There's a significant different between the feel and gameplay of the single and multiplayer aspects of the expansion. While the solo campaign eases newer players into the fold and prepares them for the more management-intensive multiplayer games, not everyone is going to necessarily partake of both...
Excerpt: Back when Company of Heroes was released many were amazed at the progress Relic pushed forward on the RTS scene. This lightning struck a second time with the release of Dawn of War II , which, again, pushed the genre forward a good bit.
Conclusion: smaller flaws like texture cracking or rendering issues. The folks over at Relic did their homework and I'm heartily impressed by the results. The expansion proves as much a feast for the ears as it does for the eyes.