Reviews and Problems with Committed: Mystery at Shady Pines
Showing 1-10 of 10
User review by Gardensafari
2 November 2012
Summary: Like so many others I liked the game in the beginning, But the farther you get the worse it becomes. There really is a lot of running around. The atmosphere becomes rather depressing. Some puzzles are difficult indeed. There is a map, but you can not use it to jump around and it is misleading. There were two moments when it told me there was a HOS somewhere, but reaching that point (breathless I may add) there was nothing.
Summary: This game started off really good for me, and that's what got me to buy it after the demo, but after buying it, it turned out to be a very short game. Total time to finish the game for me was 3 hrs, and I wasn't even really trying to finish. The game itself took up a lot of space, due to areas that only had 2-3 things to do in each area. Story overall was intriguing.
Summary: I wanted to give this game a higher rating but couldn't. Firstly, the very first puzzle in the game didn't work halfway through (resulting in me having to skip it); secondly, it was really short; and lastly, the story left a strangely dissatisfying taste in my mouth. Without giving away too much, let me just say the treatment of the villain was not done very well.
Summary: I really enjoyed this game, and though I wish I could have given it a 3.5, I'll go ahead and toss it a 4. I'm not going to rehash what everyone else has said here, as I basically agree. I thought it was a beautiful drawn game and the graphics were just awesome. It was creepy, and cool, and I enjoyed it. That having been said... The elevators. DEAR GOD, THE ELEVATORS. I'm not saying don't play it, but you really should be prepared to break out the patience.
Summary: I want to give this game a 2.5, but since I can't, I guess i'll be generous for once. Not too bad, as previously mentioned, voice acting is ok, graphics are ok, storyline, you guessed it, just ok. Near the end there is a lot of going back and forth and with (spoilers! not just this sentence, but probably from now on) two elevators and three floors, it gets a little irritating.
Summary: I wasn't too excited to play this game based on the description because I thought it was going to be another "asylum" game, which we have plenty of but turned out to be much better than expected. I would say more like 3.75 stars since I can't give it a fraction of a star. As summarized by other reviewers, I won't give another synopsis of the game but I will say that the game has a decent but not the freshest plot.
Summary: DISCLAIMER: I played the free demo (SE). I agree with what the others have said; this is a good, but not stellar game that trots out the well-used (and sometimes abused) Escape-the-Asylum plot. A woman wakes up from a three year coma with no idea of who she is or how she got to be in a hospital. The graphics are pretty good, but could be better. It does have a suitably foreboding atmosphere, though. I think the best feature of the game is the map.
Summary: (Review based on the SE, not the CE) You think, "Oh no--not another cookie-cutter asylum game"! Then you're waiting for that 98-pound, silver-haired dynamo Sophia (of "Golden Girls" fame) to sashay onto your screen! Well, this isn't a comedy, and it's a cut above some of the other escape-from-the-hospital games. The intro is almost too realistic--gunned down by a purse-snatcher, but you're still alive, yet in a coma in some derelict hospital 3 years later.
Summary: This game had all of the elements to make it a great game... but it wasn't! It took me 3 hours to play the main game and I didn't bother with the bonus because I wasn't that interested. It has HOG scenes and some adventure/puzzles but they are all a bit boring. There is a lot of running around and sometimes the map helps guide you and other times things are just not obvious. Overall it isn't a terrible game, but we've seen so many better similar games.
Summary: I quite enjoyed this game. The story was interesting (though predictable) and gameplay was fun. I didn't get stuck even once at any point in the game. Whenever I didn't know where to go or what to do, a quick look at the map directed me to the right room. I actually found it amazingly intuitive, as hint/guide systems go. The HO scenes were well-made.