Conclusion: At the end of the day this was a game that I wanted to like after the rest of the series, but it just didn't deliver when I really wanted it to. There was one mission that brought out the intensity that I expected, but it was over too soon and right back to the problems that preceded it.
Excerpt: One of the first things I learned about reviewing videogames was the importance of always reviewing the game I played, rather than the game I would have liked to have played. Every now and then, this is harder to do than it sounds.
Excerpt: Commandos Strike Force is something of a departure for this popular series. In the past it was a fairly complex squad-based game with a World War II setting. Your three-man squad, comprising of a Spy, Green Beret and a Sniper, combined with local forces to take on the evil Nazis in top-down strategy...
Summary: The Commandos series dates back to 1998, and it was always a whole lot easier to like than it was to describe. While the Commandos trilogy looked and played like real-time strategy games, they combined tactical action and puzzlelike situations from an isometric perspective.
Pros: Successfully applies some elements from the Commandos strategy games, Fairly open-ended levels let you tackle objectives out of order
Cons: Disappointingly dumb enemy artificial intelligence, Missions often boil down to trial and error, Bland presentation, Multiplayer's nothing special and no one's playing it
Excerpt: Commandos: Strike Force is the series’ second outing on the PS2 and Xbox, and the first time Eidos and Pyro Studios have moved their tactical strategy gameplay into first-person. Although the missions can be challenging, the game lacks enough realism to be competitive in the console fps market.
Excerpt: Die Commandos sind zurück! Sieben Jahre nach 'Hinter feindlichen Linien', dem Urvater der inzwischen millionenfach verkauften Videospiel-Serie, wagen die spanischen Pyro Studios mit dem Taktik-Shooter 'Strike Force' den Sprung in die dritte Dimension.