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7.3 out of 10

Commander: Conquest of the Americas

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Reviews and Problems with Commander: Conquest of the Americas

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Overall 9

Commander: Conquest of the Americas

Strategy Informer
6 October 2011
  • Conclusion: Commander is definitely an improvement over East India Company - it took onboard as much feedback as it could, made improvements where it counted most, and even the change of setting means that the necessary abstractions it's had to make are less noticeable. That said, there's still that slight nagging sense of repetition, that slow down where all you can do is wait and maybe fiddle for a little. It's not necessarily the game's fault, it's just what it is.
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Overall 8

Commander: Conquest of the Americas – PC Game Review

Armchair General
1 December 2010
  • Excerpt: Commander: Conquest of the Americas ( CCOA ) is a strategy and trading game that was developed by Nitro Games. The game gives the player control of one of the seven major powers of Europe and the task of developing a thriving trade powerhouse in the New World. CCOA begins with the options of starting in two different modes, Campaign Mode and Free Campaign.
  • Pros: Great naval battle graphics, fun trading simulation
  • Cons: Lacks land battles, game is repetitive
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Commander: Conquest of the Americas (PC)

20 November 2010
  • Excerpt: Commander: Conquest of the Americas takes place from 1500-1650, and you can choose to play one of seven European factions.  Your goal is to colonize the Americas and brings back lots of imports to your home town.  Your first colony will only require fifty colonists but subsequent colonies will require five thousand or more to be founded.  You can’t just rely on your colonists to be fruitful and multiply; you have to keep bringing in more people from the home world.
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Overall 8
Graphics 9
Sound 9
Control 9
Addiction 8

Commander: Conquest of the Americas Review

Cheat Code Central
30 October 2010
Overall 8
Gameplay 8
Looks 8

Commander: Conquest of the Americas (PC) - Review

23 August 2010
  • Excerpt: The golden age of sail, that much romanticized period of history when Western adventurers in search of spices and gold set out to explore the outer reaches of the known world. It was an age when the European powers for the first time started vying for control of the high seas on a global scale. Many movies, documentaries, board games and videogames have been devoted to this exciting period of history.
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Overall 8

Commander: Conquest of the Americas

21 August 2010
  • Excerpt: Paradox Interactive and Nitro Games brings us the real-time strategy game, Commander: Conquest of the Americas. Based on the conquest of the Americas in the early 16th century.
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Overall 5

Expert Review

Game and Player
17 August 2010
  • Excerpt: , showed off Nitro's tidy real-time strategy and tactical engines for sending tall ships sailing to and fro for trade, exploration and, sometimes, maritime combat. is an attempt to portray the exigency and patience of claiming the New World, as European powers rushed to settle then endured to survive.
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Overall 7

Expert Review

13 August 2010
  • Summary: Conquering foreign lands, setting up lucrative sea trade routes, and colonizing the new world are all challenging pursuits with which Finnish developer Nitro Games is well acquainted. Last year's naval real-time strategy trading war game East India Company was not without its issues, but it gave players a strong taste for the complex task of establishing a trade empire and stomping out rivals companies in southeast Asia.
  • Pros: Auto-trade routes are invaluable, Lots of options for expanding colonies
  • Cons: Steep initial learning curve, Combat is an afterthought, Advisor system occasionally wonks out
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Overall 7

Commander: Conquest of the Americas PC Review

16 September 2010
  • Excerpt: From Worms Reloaded , to Commander: Conquest of the Americas . Though perhaps not the most obvious choice for a follow-up review, I have spent many an evening ceaselessly toiling away at such titles. This doesn’t necessarily mean I’ve played them well – or even that I’ve fully understood what they are about – but I’ve always derived a certain pleasure in blowing the bejesus out of mates’ fleets on Age of Empires 3 . This, in my mind, would be no different.
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Overall 7

Commander: Conquest of the Americas review

3 August 2010
  • Pros: Highly detailed game world. A lot of time can be spent on this. The battles are fun but challenging.
  • Cons: Can take quite a bit of time to figure out the game. You can be fighting a losing battle early on. Could do with more micro management.
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