Reviews and Problems with Commander: Conquest of the Americas
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Commander: Conquest of the Americas
6 October 2011
Conclusion: Commander is definitely an improvement over East India Company - it took onboard as much feedback as it could, made improvements where it counted most, and even the change of setting means that the necessary abstractions it's had to make are less noticeable. That said, there's still that slight nagging sense of repetition, that slow down where all you can do is wait and maybe fiddle for a little. It's not necessarily the game's fault, it's just what it is.
Excerpt: Commander: Conquest of the Americas takes place from 1500-1650, and you can choose to play one of seven European factions. Your goal is to colonize the Americas and brings back lots of imports to your home town. Your first colony will only require fifty colonists but subsequent colonies will require five thousand or more to be founded. You can’t just rely on your colonists to be fruitful and multiply; you have to keep bringing in more people from the home world.
Commander: Conquest of the Americas – PC Game Review
1 December 2010
Excerpt: Commander: Conquest of the Americas ( CCOA ) is a strategy and trading game that was developed by Nitro Games. The game gives the player control of one of the seven major powers of Europe and the task of developing a thriving trade powerhouse in the New World. CCOA begins with the options of starting in two different modes, Campaign Mode and Free Campaign.
Pros: Great naval battle graphics, fun trading simulation
Excerpt: The golden age of sail, that much romanticized period of history when Western adventurers in search of spices and gold set out to explore the outer reaches of the known world. It was an age when the European powers for the first time started vying for control of the high seas on a global scale. Many movies, documentaries, board games and videogames have been devoted to this exciting period of history.
Excerpt: , showed off Nitro's tidy real-time strategy and tactical engines for sending tall ships sailing to and fro for trade, exploration and, sometimes, maritime combat. is an attempt to portray the exigency and patience of claiming the New World, as European powers rushed to settle then endured to survive.
Excerpt: Conquering foreign lands, setting up lucrative sea trade routes, and colonizing the new world are all challenging pursuits with which Finnish developer Nitro Games is well acquainted. Last year's naval real-time strategy trading war game East India Company was not without its issues, but it gave players a strong taste for the complex task of establishing a trade empire and stomping out rivals companies in southeast Asia.
Pros: Auto-trade routes are invaluable, Lots of options for expanding colonies
Cons: Steep initial learning curve, Combat is an afterthought, Advisor system occasionally wonks out
Excerpt: From Worms Reloaded , to Commander: Conquest of the Americas . Though perhaps not the most obvious choice for a follow-up review, I have spent many an evening ceaselessly toiling away at such titles. This doesn’t necessarily mean I’ve played them well – or even that I’ve fully understood what they are about – but I’ve always derived a certain pleasure in blowing the bejesus out of mates’ fleets on Age of Empires 3 . This, in my mind, would be no different.