Reviews and Problems with Command & Conquer: Tiberium Alliances
Showing 1-5 of 5
25 June 2015
Summary: I'm a dedicated C&C fan and love there content but when EA launched this I had to say it was a poor idea the game is one of those mobile long term waiting games and with cheap designs they didn't even make a new game off it they just took the 3rd game and turned it into a mobile cruddy game.
Summary: The system of combat seems simplistic at first but gets quite interesting when you get more units and progress in levels and that's the only positive side of this game. Unfortunately C&C TA is unplayable due to it's aggressive monetization design and extremely, frustratingly slow pace.
Summary: payment system works mostly not - After 1,5 years still a lot of bugs (upgrade of buildings or units not working) - EA Policy flawed with use of scripts, no list what can or not (result lots of bans) - Totally not hack free - Development isn't going anywhere no new features instead stupid useless...
Summary: It's a good free-to-play MMOG. Actually, you can pay to obtain some little advantages, but it isn't another pay-to-win game. The 90% of success in this game is in playing and in cooperating with other people.
Summary: CCTA is a MMOG with a 3rd person overhead view of the action. In a way it's an RTS as well, as your resource base gathers Tiberium/Crystal whether you're present or not, with which you rank up as you construct units, and build your offense and defense bases and units.