Reviews and Problems with Command & Conquer Red Alert 3
Showing 1-10 of 182
15 September 2013
Summary: Tutorial to how to make RA3 Uprising. Step 1: finish developing RA3, one of the most ambitious RTSes of 2008. Step 2: take all your assets, ideas that couldn't fit in the original game or haven't made the deadline and put them together. Step 3: craft a really lame and superficial campaign for each fraction as a wrap-around. Step 4: add Yuriko to the mix. Thus, Command & Conquer Red Alert 3 Uprising has been born. Uprising isn't a bad game.
Summary: There are quite a few new units in this and a new story to each faction and as you can guess, it's under the assumption that the allies won, oh joy. Anyway, there are 4 campaigns to choose, allies, soviets, empire and yuriko which is a personal story about the special unit the empire have, Yuriko Omega.
Summary: This game was pretty okay. I like the new units, but I feel that some of them are way over powered, especially the new Empire units. With that said longer campaigns and less focus on Miltiplayer would have been good. I really liked the new soundtrack for this game though. I'd have to say it's one of the best in the C&C Series so far. Is it worth a full Â£30? .... no it isn't. Any Die hard C&C fan will get this.
Summary: One of the worst C&C games of all time. The story makes a cliffhanger with no ending, the gameplay is very unbalanced, some characters are wrong in the game, the campaigns are short, lack of multiplayer and co-op winds up nothing and lack of a Mod SDK makes this game uninteresting. Worst of all, zero support on this game and you can only buy this game through a digital download and you have to create your own double-layer (or dual-layer) DVD for the backup.