Reviews and Problems with Command & Conquer Red Alert 3
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Command And Conquer: Red Alert 3: Reviewed (PC)
7 September 2013
Excerpt: It doesn’t feel like a long time ago since the third in the original Command and Conquer series hit our shelves. It was a year and a half ago when Kane and his cohorts threatened annihilation on the PC’s of the world.
Excerpt: The second sequel to one of the most well known Real Time Strategy games of all time, Red Alert 3, has a lot to live up to. Since this is the first Red Alert game not developed at the now defunct Westwood Studios, there are bound to be changes.
Excerpt: Uprising, the first expansion to last year's excellent RTS Command & Conquer: Red Alert 3, is a curious beast. It's a download only, standalone, entirely single-player experience. That's right, we said entirely single-player experience. Which is a strange choice from developer EA Los Angeles.
Excerpt: Eight years on from its predecessor, Red Alert 3, if nothing else, shows just how difficult it is to innovate in the real-time-strategy genre. Essentially the RTS has remained the same for nearly 20 years, developers not daring to deviate from the tried and trusted RTS fundamentals pioneered by the...
Conclusion: You may enjoy the four main campaigns like we did (the Yuriko Omega chapter is great and feels quite different from regular C&C scenarios). However, there won't be much to take up your time once you're done.
Pros: New units, the new campaigns are fun, especially the Yuriko Omega, a few cool new music themes;
Cons: Roughly the same experience as before, AI quirks, lack of multiplayer and co-op.
Conclusion: playing around with the tutorial or, I don’t know, reading the manual might have made me aware of this fact well before the last mission of the Soviet campaign, once I knew it, I spent the rest of the remaining campaigns trying to use it effectively.