Reviews and Problems with Command & Conquer: Generals
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Command & Conquer: Generals Game Accessibility Review
6 April 2011
Excerpt: Command and Conquer: Generals is a real-time strategy game from EA in which three factions fight against each other in a near future conflict. Each faction has its own unique look and set of strengths and weaknesses. The USA is a typical run-of-the-mill high tech faction whose units cost more, while China uses strength in numbers and the GLA is a low tech Middle Eastern terrorist group that uses hit and run tactics.
Excerpt: Command and Conquer: Generals is a real-time strategy game from EA in which three factions fight against each other in a near future conflict. Each faction has its own unique look and set of strengths and weaknesses.
Excerpt: Many were worried when Electronic Arts became the owner of the Command & Conquer franchise, but worry no more, as the latest Command & Conquer release - Command & Conquer Generals - has stayed true to the system we all know and love. Right down to the left click to target your units, left click to target their position to move to, it's the same interface.
I finally got my hands on a copy of Command and Conquer:
Generals. As many of you may know, this game comes from a
whole line of great titles created by Westwood Studios. For
me, and I think for many, it all started with Dune 2. It was
my first Real Time Strategy and I was hooked from the first
time I saw a friend playing. Not long after Dune 2 got me into
the RTS genre, the Command and Conquer series followed.
Conclusion: The actual gameplay is good – it’s what we’ve come to expect from the C&C universe: collect some resources (in this case, secure Supply Docks), construct a base, occupy neutral buildings, build an army then wipe out your opponent. The three sides – America, China and the terrorist GLA – are very balanced even though the tactics needed to win are very different (but you’ll find yourself building up a massive army before attacking more often than not).
Excerpt: Overall, I'm very impressed with Command and Conquer: Generals - it's my favorite RTS since Warcraft III, and for gamers up for a fast and sloppy tank rush game with plenty of bells and whistles, they'll be impressed, too.
Excerpt: Coming on the heels of a span of crappy games longer than it seems I can remember (though keep in mind that I took plenty of recreational drugs in college as you digest that fact), Command and Conquer: Generals finds itself in an enviable position. Against the likes of Lord of the Rings, Arx Fatalis and such, almost any game offering even meager entertainment value would seem like the ambrosia of the gods, and would be a shoe-in for a favorable review.
Excerpt: If you refer to Doom as the father of all first person shooters (FPS), then you'll have to give the nod to Command & Conquer as the daddy of all RTS games. While the original C&C was good, the next game in the series, Red Alert, cranked everything up a notch. I won't argue that Tiberian Sun (a direct descendant to C&C) fell a bit short of the mark, but Red Alert II held up their high standards.
Excerpt: After years of teasing and anticipation, C&C series has finally landed in stores. The hopes are high but with stiff competition on RTS scene, Generals can not survive on C&C legacy alone. Does it deliver the payload on target or fizzle like a dud? Check out our detailed review and find out!