Summary: As good as Command and Conquer: Generals was, its expansion Command and Conquer: Zero Hour totally upped the ante. Zero Hour includes three very well done (considering the game is over a decade old) campaigns, slightly enhanced graphics, new structures, maps, general abilities, fun new game modes and a good amount of new units.
Summary: Compared to a lot of other games on XBox & computer none come even close to this because this game is just basically fun, & the other games usually have a level you can never pass, but this game's levels will give you a challenge but in the end you can always pull through. I also like it because it's not one of those alien games & it never gets old.
Summary: A great expansion to an unbelievable classic. It requires that you have the original Command & Conquer Generals installed in order to install this expansion. This expansion includes 3 brand new unique campaigns to the game. It also introduces an astonishing 3 sub-factions to each regular faction, so it adds 9 total new factions you can pick, and that's not including the slightly improved original factions which include the USA, GLA, and China.
Summary: Of all the RTS's from EA and Westwood , Zero Hour has the most re-play value.There are 3 factions ,US , China , and the GLA ;each with their own campaigns on 3 different levels of play.Now for the replay ,each faction has 3 specialized Generals which you can pit against each other on 3 different levels.Example, the US has a Super weapons general , Air force general an a Laser general .