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Command-conquer-generals-zero-hour.395874
6.7 out of 10

Command & Conquer: Generals Zero Hour

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Reviews and Problems with Command & Conquer: Generals Zero Hour

Showing 1-10 of 10
Overall 9
8.8
Gameplay 10
10

Command & Conquer Generals: Zero Hour

Gameguru Mania
3 August 2004
  • Excerpt: I really enjoyed the original Command & Conquer Generals ( review 88%) and expected improvements for the first expansion. Now I must admit, I was not let down. The addition of certain weapons and tactics made this Command & Conquer Generals: Zero Hour even more enjoyable. So what the expansion includes? Zero Hour features 15 new single player missions (five for each side - US, GLA and China).
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Overall 8
7.8

Command & Conquer: Generals Zero Hour

Strategy Informer
19 June 2004

Command & Conquer: Generals Zero Hour

The Armchair Empire
23 November 2003
  • Conclusion: suddenly I’d be facing a barrage of tactical nukes followed up by a sweep of ground units. You’ll be made to feel small and inadequate – like me when my opponent built 10 nuclear missiles silos because he was “bored”. I was throwing everything I had at him! Fortunately, you don’t always have to play one-on-one; up to four players aside can take part. Matches seem to either end quickly or are drawn out affairs.
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Command & Conquer: Generals - Zero Hour

ActionTrip
13 August 2003
  • Conclusion: It should go without saying that you will need a copy of the original Command & Conquer Generals in order to run Zero Hour. Judging from all the data and media available, Zero Hour promises to deliver just as much fun as the previous game. You only have to wait a month or so to find out yourselves...
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Overall 9
9.0

Command & Conquer Generals – Zero Hour PC Review

DarkZero
3 October 2005
  • Conclusion: If you felt you were starting to get tired of Generals’ offerings this expansion pack shakes everything back up again, reinvigorating the title and almost makes it feel brand new. As I stated above it offers a range of new things to do in both single and multiplayer modes. It brings new units to the battlefield and will force you to think about your strategy all over again.
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Command & Conquer Generals: Zero Hour English Review

ComputerGames.ro
30 March 2008
  • Excerpt: Do you take anything serious? Anyone? I don’t. You can accuse me any time you want. That’s it. I’ve said it. Where there is seriousness, there is no pleasure and fun and because everything is like a game for me, I like to live and be happy about it. It’s exactly the kind of feeling I’ll never give up because some dumb boss keeps telling me that I don’t follow company rules. I don’t give a shit.
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Command & Conquer Generals: Zero Hour Review

ComputerGames.ro
15 December 2006
  • Excerpt: V-ati gandit vreodata ce luati in serios si ce nu? Pe cine? Eu nu iau aproape nimic in serios. Puteti sa ma acuzati cat vreti, asta e. Acolo unde exista seriozitate nu exista placere si distractie, iar din cauza ca pentru mine totul e o joaca, mie imi place sa traiesc. Este acel tip de sentiment la care nu voi putea renunta niciodata pentru ca vreun sef batos se ratoieste la mine ca nu urmez regulile impuse la locul de munca. Nu imi pasa.
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Overall 8
8.0

Command & Conquer: Generals – Zero Hour

gamesector.dk
28 February 2005
  • Excerpt: Så har vi endelig en anmeldelse af denne længe ventede add-on til forårets store real-time strategy tids-sluger. Forventningerne til ekstramaterialet har vanen tro været af blandet karakter, for typisk malker producenten lige de allersidste dråber af et koncept, der er på tilbagegang. Ikke desto mindre fandt vi medaljerne frem af skufferne og underlagde Zero Hour en storstilet stress-test.
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Command & Conquer Generals: Zero Hour

Informika
27 February 2005
  • Excerpt: Буквально полгода назад появилось очередное детище Electronic Arts в жанре Real-Time Strategy, продолжатель славных традиции серии Command&Conquer, проект C&C: Generals. Возьму на себя смелость заявить, что с момента выхода незабвенного Red Alert-1, Generals — самая удачная попытка приковать нас к экранам наших мониторов.
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Overall 7
7.0

C&C Generals: Zero Hour

FZ
8 October 2003
  • Summary: Ett tecken på ett spels popularitet är expansioner. Ta bara The Sims som exempel där EA spyr ur meningslösa tillägg som knappast berikar spelserien något nämnvärt. Allmänt talat förser många expansioner egentligen inte mycket vad gäller förändringar i spelupplägg och grafik, utan de ingredienser som tillförs är ofta nya uppdrag och nya enheter.
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