Reviews and Problems with Command & Conquer: Generals Zero Hour
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Command & Conquer Generals: Zero Hour
3 August 2004
Excerpt: I really enjoyed the original Command & Conquer Generals ( review 88%) and expected improvements for the first expansion. Now I must admit, I was not let down. The addition of certain weapons and tactics made this Command & Conquer Generals: Zero Hour even more enjoyable. So what the expansion includes? Zero Hour features 15 new single player missions (five for each side - US, GLA and China).
Conclusion: suddenly I’d be facing a barrage of tactical nukes followed up by a sweep of ground units. You’ll be made to feel small and inadequate – like me when my opponent built 10 nuclear missiles silos because he was “bored”. I was throwing everything I had at him! Fortunately, you don’t always have to play one-on-one; up to four players aside can take part. Matches seem to either end quickly or are drawn out affairs.
Conclusion: It should go without saying that you will need a copy of the original Command & Conquer Generals in order to run Zero Hour. Judging from all the data and media available, Zero Hour promises to deliver just as much fun as the previous game. You only have to wait a month or so to find out yourselves...
Conclusion: If you felt you were starting to get tired of Generals’ offerings this expansion pack shakes everything back up again, reinvigorating the title and almost makes it feel brand new. As I stated above it offers a range of new things to do in both single and multiplayer modes. It brings new units to the battlefield and will force you to think about your strategy all over again.
Excerpt: Буквально полгода назад появилось очередное детище Electronic Arts в жанре Real-Time Strategy, продолжатель славных традиции серии Command&Conquer, проект C&C: Generals. Возьму на себя смелость заявить, что с момента выхода незабвенного Red Alert-1, Generals — самая удачная попытка приковать нас к экранам наших мониторов.