Excerpt: The first thing to note about inviZimals: Shadow Zone is that it, like its predecessor, is a blatant Pokémon rip-off. You catch monsters, of which there is many, and fight with them so they level and evolve. The next point of importance? Brian Blessed makes this a must-have game the instant you see him. A consummate professional, he always seems into it, only over the top in the way you want and would expect of him, uttering, “Campbell’s alive?
Summary: The Ball has a lot going for it including complex puzzles, unique gameplay and some heavy action sections. If you’re a fan of Portal, Twin Sector or Indiana Jones, you’ll certainly find something in this game that you love. Plus, you get to squash zombies with a big metal ball, how fun does that sound!?
Summary: So what are my final thoughts on Command & Conquer 4: The Tiberian Twilight? I just wasn’t really attached to the story. The acting was very mediocre and I never really got attached to the characters. The ending of the campaign was kind of stupid, well, just all in all the story kind of sucked. I suppose that’s OK though because the unique game-play is pretty fun and really involves a lot more strategy than the previous titles did.
Excerpt: In 2007, Valve's Portal captured our hearts with mind-bending gameplay and one snarky AI. Now, The Ball from Teotl Studios aims to rekindle what made the Portal experience so memorable by putting a spin on physics-based puzzling. But while it's packed with clever challenges, nasty enemies, and a unique Aztec design, many of the game's finer moments are buried beneath so many layers of tedium that you might never reach them.
Pros: Unusual Aztec design, Interesting late-game challenges, Controlling the ball is a breeze
Cons: Best moments buried at the end, Repetitive combat, repetitive puzzles, Survival mode won't hold your interest
Conclusion: As movie tie-in games go - especially on the DS, Captain America: Super Soldier is an admirable title. Although the visuals aren’t outstanding, they rarely are on the Nintendo handheld. The audio though, is quite good for the DS, with the dramatic music score is a highlight. Although the game is primarily a platform fighter, the variation in gameplay modes keeps the game from simply becoming a button-masher.
Pros: Controls are simple and well executed. Audio, especially the background music is above average for a DS game.
Cons: Little or no replay value and is on the short side. Characters are small and difficult to recognise, even for a DS title.
Conclusion: Close to true greatness and revolutionary in some aspects, there are some areas where the game falls down. Still fantastic in its own right, as a harbinger for what might follow in the series it is truly exciting. Fear not the changes for they are good.
Excerpt: To a lot of people, myself included, Command & Conquer (1995) was the definitive RTS. It had base building, tech trees, plenty of varied units, a story to delight sci-fi and B-movie nerds, and an overall character that's never been replicated by its peers. Over the last 15 years it's spawned sequels, spin-offs, and sequels to spin-offs but C&C4 is to be the last in the original "Tiberium" timeline.
Pros: Highly polished, Joe Kucan, Fast-paced
Cons: Net connection required, No Frank Keplacki, Not the C&C we knew
Excerpt: In the battle of the eagerly awaited real-time strategy titles Electronic Arts struck first and released the multiplayer beta of Command & Conquer 4: Tiberian Twilight. After the third installment of the franchise received some criticism in the gaming press for a lack of innovation this time around we had been promised a radical overhaul. As such, we here at GamingHeaven couldnt wait to get to grips with the game and see if it delivered on that promise.
Excerpt: At a recent press event EA sat with some journalists and we spent some time with a beta version of the upcoming Command and Conquer 4 - the hotly awaited new strategy game which continues the long running (and big selling) franchise.