Excerpt: The Ball, developed by Teotl Studios, was originally created as a mod for Unreal Tournament 3 that later became a winner in Epic Games' Make Something Unreal contest at the 2010 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit. Since then, the developer had managed to convert the mod from a 40-minute technical demo into an 8-hour full-fledged game, offering up a hefty dose of unique physics based puzzles.
Summary: Starting out as a mod for the Unreal engine, The Ball has developed into a full game with physics-based puzzles, angry mummies, and one giant ball. Players navigate their way through a series of dark tunnels and abandoned underground cities to discover the source of power behind the ball.
Pros: Very clever and unique puzzle game, Creative environments, Easy to pick up and play mechanics
Cons: Poorly implemented platforming, Games doesn't really get going until halfway through, Could have pushed the idea further
Excerpt: The first thing to note about inviZimals: Shadow Zone is that it, like its predecessor, is a blatant Pokémon rip-off. You catch monsters, of which there is many, and fight with them so they level and evolve. The next point of importance? Brian Blessed makes this a must-have game the instant you see him. A consummate professional, he always seems into it, only over the top in the way you want and would expect of him, uttering, “Campbell’s alive?
Excerpt: 2010's been a good year for indie developers. Indie games have been doing an impressive job holding their own against the big budget titles and have given us some truly provocative gaming experiences.
Excerpt: 2010's been a good year for indie developers. Indie games have been doing an impressive job holding their own against the big budget titles and have given us some truly provocative gaming experiences. Hoping to join the ranks of those successful indie offerings, Swedish developer Teotl Studios gives us its unique action puzzler, The Ball . The result?
Excerpt: Share The one-trick game has gotten pretty popular lately; short simple games that have one real mechanic and a fairly short playtime that can be tackled in a couple of play sessions and usually put more emphasis on atmosphere and artistry. Portal is probably the big hit of this â€œgenre,â€� although acclaimed arcades games like [...
Summary: So what are my final thoughts on Command & Conquer 4: The Tiberian Twilight? I just wasn’t really attached to the story. The acting was very mediocre and I never really got attached to the characters. The ending of the campaign was kind of stupid, well, just all in all the story kind of sucked. I suppose that’s OK though because the unique game-play is pretty fun and really involves a lot more strategy than the previous titles did.