Reviews and Problems with Command & Conquer 4: Tiberian Twilight
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Command & Conquer 4: Tiberian Twilight
6 October 2011
Conclusion: What is there to say at the end of the day? Simply saying "It's C&C" springs to mind, except it's not - they picked an interesting time to reinvent the series, that's for sure. Will it carry over into any new titles?
Summary: No actors were harmed in the making of this game. Apparently, no actors were employed in the making of this game. I mean, the acting credits are presented on page five of the manual (the EULA is right up front – you knew EA was evil, and they do not disappoint) so at least the game is upfront with...
Excerpt: " Command & Conquer 4: Tiberian Twilight " introduces the beginning of the end of series with a final swan song of new and improved features of the title that heavily borrow off ultimately better and stronger titles.
Excerpt: As old as the RTS genre itself, the Command & Conquer series is about to bring its long running Tiberium Saga to a close with its fourth installment, Tiberian Twilight. Featuring a number of sweeping gameplay tweaks, number four moves the series in a direction that many fans of the franchise would...
Summary: Command & Conquer 4: Tiberian Twilight sells itself as the end of Kain and--potentially--humanity. It's something of a reinvention for the series, but is this a going away party worth RSVP'ing for?
Pros: New gameplay dynamics level the playing field for newbs and veterans, Extensive multiplayer (competitive & co-op) adds plenty of replay, Stellar graphics and musical score
Cons: Gameplay tweaks will annoy series purists, Respawning in an RTS just feels wrong
Tiberian Twilight's online play and persistent unlocks make for short-term fun, but the mediocre campaign doesn't give Kane the send-off he deserved.
16 March 2010
Summary: There's a good chance that Command & Conquer 4: Tiberian Twilight is not what you were expecting. This real-time tactical game shares some attributes with the Tiberium-fueled strategy games that came before it--flashy graphical effects, GDI and Nod forces pummeling each other, and a scowling...
Pros: Persistent unlocks provide a nice sense of ongoing reward, Enjoyable online and skirmish play, Excellent soundtrack and darkly lit cutscenes make for great atmosphere
Cons: Short, limp campaign that concludes with a thud, You always have to be connected to the Internet, even in offline modes, Limited scope, limited excitement
Excerpt: Tiberian Twilight continues the story of the warring Global Defense Initiative and Brotherhood of Nod in an RTS title that makes significant changes from previous instalments. A mobile command and construction vehicle replaces the static base building of previous games.
Conclusion: It's the year 2062 and within six years the whole Earth is expected to be completely uninhabitable. The alien Tiberium crystals, that crashed into our planet in the mid-90s, have evolved over the centuries and soon they will cover the entire surface.