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Command-conquer-4-tiberian-twilight.8868130
6.7 out of 10

Command & Conquer 4: Tiberian Twilight

In the year 2062, humanity found itself on the brink of extincti Read more

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Reviews and Problems with Command & Conquer 4: Tiberian Twilight

Showing 1-10 of 40
Overall 7
7.0

Command & Conquer 4: Tiberian Twilight

Strategy Informer
6 October 2011
  • Conclusion: What is there to say at the end of the day? Simply saying "It's C&C" springs to mind, except it's not - they picked an interesting time to reinvent the series, that's for sure. Will it carry over into any new titles? One assumes so, but then no other setting really fits the kind of mobile warfare required of as seen in this title. It's a decent enough title, but unless you're a hardcore fan, you could easily live a happy life having not played this game.
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Overall 7
6.8
Graphics 7
7.0
Sound 8
8.4
Control 8
7.6
Addiction 7
6.6

Command & Conquer 4: Tiberian Twilight Review

Cheat Code Central
6 June 2010
Overall 8
8.0

Command & Conquer 4: Tiberian Twilight Review

PlayDevil
29 April 2010
  • Excerpt: " Command & Conquer 4: Tiberian Twilight " introduces the beginning of the end of series with a final swan song of new and improved features of the title that heavily borrow off ultimately better and stronger titles.
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Overall 7
7.0

Command & Conquer 4: Tiberian Twilight Review

GameSpot
16 March 2010
  • Summary: Tiberian Twilight's online play and persistent unlocks make for short-term fun, but the mediocre campaign doesn't give Kane the send-off he deserved.
  • Pros: Persistent unlocks provide a nice sense of ongoing reward, Enjoyable online and skirmish play, Excellent soundtrack and darkly lit cutscenes make for great atmosphere
  • Cons: Short, limp campaign that concludes with a thud, You always have to be connected to the Internet, even in offline modes, Limited scope, limited excitement
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Overall 8
8.0

Command & Conquer 4: Tiberian Twilight Review

G4
16 March 2010
  • Summary: Command & Conquer 4: Tiberian Twilight sells itself as the end of Kain and--potentially--humanity. It's something of a reinvention for the series, but is this a going away party worth RSVP'ing for?
  • Pros: New gameplay dynamics level the playing field for newbs and veterans, Extensive multiplayer (competitive & co-op) adds plenty of replay, Stellar graphics and musical score
  • Cons: Gameplay tweaks will annoy series purists, Respawning in an RTS just feels wrong
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Overall 7
7.0

Command & Conquer 4: Tiberian Twilight

GamesRadar
16 March 2010
  • Pros: Mobile bases, Class system adds more strategy and variety, Experience-driven unit unlocks
  • Cons: Underwhelming single-player campaign, Less economy focus may deter some players, Forced to log in to EA's servers to play
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Overall 8
7.5
Value for money 7
7.0
Gameplay 8
7.6
Graphics 8
8.0
Sound 8
8.0

Command & Conquer 4 Tiberian Twilight

impulsegamer
1 March 2010
  • Excerpt: One of the founding fathers of real-time strategy games arrives on the PC with EA’s latest furore action title, Command & Conquer 4 Tiberian Twilight . Returning gamers to this popular yet over the top universe, the GDI (Global Defence Initiative) and the Brotherhood of Nod are still at each other’s throats that would have probably destroyed Earth ten times over from the vicious battling over the years.
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Overall 7
7.0
Gameplay 7
7.2
Graphics 8
8.4
Sound 8
8.0
Lastability 6
6.2
Originality 8
8.2

Command & Conquer 4 Review

TVG
22 March 2010
  • Summary: Big changes and flashy visuals can't avoid Kane's legacy ending on a whimper...
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Overall 7
7.3
Gameplay 5
5.3
Graphics 9
8.7
Sound 9
8.7
Control 8
8.0

Command & Conquer 4: Tiberian Twilight

Spieletester.com
26 September 2013
  • Conclusion: Was wäre Command & Conquer ohne Sammler, Basenbau und Energieproblemen? Irgendwie nicht das, was wir eigentlich seit 15 Jahren kennen. Nun, eben jenes ist eingetroffen. Tiberian Twilight verdient meiner Meinung nach gar nicht mehr den Namen „Command & Conquer“, viel mehr „Zerg & Destroy“ – mehr ist es nicht. Ihr baut schnell Einheiten, schickt sie vor und plättet den Gegner.
  • Pros: Schnelles, aber durchaus angenehmes Spieltempo, Kurz- bis mittelfristige Motivation dank RPG-Features, Zahlreiche Einheiten, Gut gemachte Zwischensequenzen, Koop-Kampagne, Technisch in Ordnung, Guter Mehrspieler, Einheitenbalance weit besser als in allen Vorgängern
  • Cons: C&C-Feeling alter Schule komplett verloren, Missionen in der Kampagne schwanken von zu leicht bis nahezu unmöglich, Maßlos enttäuschendes Ende, Sehr kurze Spielzeit, KI (v.a. Wegfindung) nach wie vor schwach, Kein Deathmatch mehr (in der Ursprungsversion) vorhanden, Kurz- bis mittelfristige Motivation dank RPG-Features, Einheiten-Menge nur bedingt sinnvoll in der Kampagne
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Overall 8
7.6
Graphics 7
7.0
Sound 10
10
Atmosphere 7
7.0
Game depth 7
7.0

Command & Conquer 4: Tiberian Twilight im Test

GameStar
27 July 2010
  • Excerpt: Die Tiberium-Saga endet mit ihrem Tiefpunkt. Denn C&C 4: Tiberian Twilight schrumpft im Test der PC-Version zum flotten Fastfood-Strategiespiel ohne viel Tiefgang.
  • Pros: ansehnliche Effekte, flüssige Animationen, dynamischer und ohrwurmiger Orchester-Soundtrack, wuchtige Surround-Kulisse, gute Sprecher, passende Einheiten-Kommentare, jede Einheit nützlich, sinnvolle Upgrades, jedes Volk mit eigenem Stil, knallige, turbulente Gefechte, trashige Zwischenfilme..., aufgeräumtes Interface, hilfreiche Tooltipps, Fadenkreuze markieren unterlegene Einheiten, zwei Fraktionen mit 72 Einheiten, Levelaufstiege erhöhen den Wiederspielwert, Koop-Mo...
  • Cons: matschige Bodentexturen, vergleichsweise detailarme Einheiten, übermächtige Heiler, Anspruch schwankt, aber generell sehr leicht, ...denen das Flair der Vorgänger fehlt, Kamera zoomt nicht weit heraus, unübersichtliche Truppenknäuel, sehr kurze Kampagnen, ... trotzdem teils lahme Aufgaben, vergleichsweise kurze Missionen, ... ignorieren aber gerne mal ihre Ziele, miserable Wegfindung, grobe Handlungslücken, müdes Finale
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