Reviews and Problems with Command & Conquer 4: Tiberian Twilight
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Command & Conquer 4: Tiberian Twilight
6 October 2011
Conclusion: What is there to say at the end of the day? Simply saying "It's C&C" springs to mind, except it's not - they picked an interesting time to reinvent the series, that's for sure. Will it carry over into any new titles? One assumes so, but then no other setting really fits the kind of mobile warfare required of as seen in this title. It's a decent enough title, but unless you're a hardcore fan, you could easily live a happy life having not played this game.
Conclusion: As it was once scheduled to be a full retail release, Hydrophobia is certainly very different to most other downloadable titles out there. To get the most for your money you will need to be creative with the physics engine, but the initial interaction with the water is definitely worth checking out. It’s hard to judge a game when you are only given a third of it to play with, but it seems like the best is yet to come.
Pros: Interacting with the environment and experimenting with the HydroEngine is fantastic fun over and over again. Characterization is done well and the game is backed by a strong story.
Cons: Player control is at times sluggish, particularly during combat and objectives are quite repetitive. The game is very short without sufficient replays.
Excerpt: I have to at least give credit to EA for trying something different with Command & Conquer 4: Tiberian Twilight . Long-time fans will recognize series stand-bys like Mammoth Tanks, NOD and FMV cutscenes, but the play mechanics are completely different. There's no resource management, fewer structures and not as many units on the field.
Summary: I continue to enjoy playing Tiberian Twilight . It is a refreshing break from all the hard core RPGng I’ve been doing and I recommend anyone looking for something different to play for a bit, pick up and give it a try and don’t forget to recruit a friend to get on co-op with you! NOD RULE!
Strategy game features frequent but mostly tame violence.
Common Sense Media
27 June 2010
Summary: Parents need to know that Command & Conquer 4 is a real-time strategy game that features frequent, futuristic violence. However, it’s seen from a high perspective, there is no blood, and things never get more graphic than a flailing soldier tossed into the air from an explosion. The story, which is about a clash between political ideologies and features a sociopath who leads one side of the fray, is melodramatic and tame, with good and evil clearly distinguishable.
Conclusion: After two or three, I simply didn't care. Even more damning is that the same can be said of the actual game. In short, C&C4 is boring. It pains me to write that since I've heaped praise on most of the other C&C games, even Generals, because I've enjoyed them so much. This just isn't fun. Through the quick tutorial, I was introduced to the smaller squad tactics -- traditional Tiberium collection is gone, so is the tank rush -- which requires much more management of units.
Excerpt: " Command & Conquer 4: Tiberian Twilight " introduces the beginning of the end of series with a final swan song of new and improved features of the title that heavily borrow off ultimately better and stronger titles.
Excerpt: Begin with an existing hugely popular franchise: Command and Conquer is known and loved throughout the gaming world for its unique mixture of futuristic RTS game play, three wonderfully unique factions and for its entertaining live action cut scenes. It has also given us one of the most famous bald-headed baddie ever, Kane.