Reviews and Problems with Command & Conquer 3: Kane's Wrath
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Command & Conquer 3: Kane’s Wrath
29 June 2012
Excerpt: EA blijft de Command & Conquer-games opstapelen. Over een paar maanden kunnen we aan de slag met Red Alert 3, maar tot dan moeten we genoegen nemen met Kane’s Wrath, de uitbreiding van Command & Conquer 3, waarin duidelijk gemaakt wordt hoe NOD erin slaagde te verrijzen en de derde Tiberiumoorlog te beginnen.
Excerpt: Filling the gaps… The first thing that strikes the player is that there’s merely a central plot in Kane’s Wrath, rather than a series of individual scenarios that tend to fill in story gaps in the eternal strife between GDI and NOD. In fact, there’s only one playable faction in the single player campaign and this is none other than Kane’s legion, the Brotherhood of NOD.
Pros: Global Conquest breathes fresh air in the gameplay, six sub-factions and more multiplayer maps.
Cons: Lack of polish, the overall 'feel' is more an assortment of concept ideas. Epic units seem out of place both graphically and tactically, easy AI and engine glitches.
Excerpt: What is it with real time strategy game expansions and Risk? First we saw Dawn of War's Dark Crusade and Soulstorm add a conquest mode, and now Command & Conquer 3: Tiberium War's first expansion, Kane's Wrath, has followed suit, adding the Global Conquest mode to supplement a 13 mission NOD campaign, six sub factions and a multitude of new multiplayer maps. Call me a grumpy old git, but I preferred it when RTSs were just that - RTSs.
Conclusion: Diplomacy may be a micro-expansion, but the features and gameplay it adds are akin to what one would expect from a fully developed sequel. It evolves Sins of a Solar Empire into a deeper, more varied, and more satisfying experience. Given that Diplomacy is available alone or as part of Sins of a Solar Empir: Trinity e – a package that also includes the original game and its first expansion, Entrenchment – there is no excuse to not experience this improvement on an...
Summary: Parents need to know that while this game has some violence and animated blood, it's less graphic than many other PC and console war games because it's played primarily from a top-down battlefield point-of-view and the action takes place more between units, such as vehicles, than people. Also, its setting is less-realistic because it's a sci-fi tale that takes place on another planet. The game can be played online.
Excerpt: The Good : Some cool, new units. Some of them are very cool. Many new skirmish maps. The Bad : Shortish uninspired campaign. Awkward turn-based Risk game implementation. The Ugly : There’s nothing ugly here, just very little that is really beautiful either. Is it just me, or is the Command and Conquer franchise starting to get a sort of Wing Commander vibe to it? For those of you too young to remember, Wing Commander was THE hot space shooter in the early 90’s or so.
Conclusion: One disappointing feature of the game was the multiplayer aspect. Firstly, to access this part of the game, a monthly subscription must be made. This in itself isn’t that bad, but the main problem I found was the lack of other ‘live’ players. It seemed as though many cities had been built and then simply abandoned. You do get the chance to display your own metropolis or view others players cities. You can also trade goods between cities.
Excerpt: The Command and Conquer 3 Tiberium Wars expansion pack Kane’s Wrath is magnificent to say the least. This epic real time strategy game continues the full waged war between GDI (Global Defense Initiative) and the Brotherhood of NOD. However, Kane’s Wrath extends far and beyond Tiberium Wars.