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Command-and-conquer-red-alert-2.363956
7.2 out of 10

Command and Conquer: Red Alert 2

Command and Conquer: Red Alert 3 for the PC brings back the fan- Read more

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Reviews and Problems with Command and Conquer: Red Alert 2

Showing 1-10 of 22
Overall 9
9.2
Gameplay 10
10
Graphics 9
8.5
Sound 9
9.0

Red Alert 2

Game Boyz
7 February 2003
  • Excerpt: Publisher: EA Games Developer: Westwood Studios Minimum System Requirements: Windows 95/98 Windows 2000 Windows NT 4.0 Windows Millennium Intel Pentium II 266mhz or higher 64MB free system RAM 4x CD-ROM drive 2MB Primary Video Card Direct Sound Compatible Sound Card Genre: ESRB Rating: Teen Genre: Real Time Strategy Da Introduction: Oh yes, it's back.
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Red Alert 2

The Armchair Empire
6 January 2003
  • Conclusion: What I like most is that you can queue up multiple units and have unit production going on while organizing battle plans and positioning troops. (I would have loved this feature in the original RA!) There are a wide variety of units from Harrier jets to Prism Towers for the Allies, and Tesla Troopers and Terror Drones for the Soviets. What’s important is that every unit has their distinct pros/cons to be considered.
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Command & Conquer: Red Alert 2: Yuri's Revenge

The Wargamer
21 April 2002
  • Excerpt: Westwood has thrown enough new into the mix to warrant a look for fans of the original.
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Expert Review

The Wargamer
21 April 2002
  • Excerpt: Copyright ©1995-2014, Wargamer Ltd. All rights reserved in the United States and throughout the world. All other products and copyrights mentioned on Wargamer Ltd are the property of their respective companies, and Wargamer Ltd makes no claim thereto.Site Map | Terms of Use | Privacy Policy
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Overall 10
10

Expert Review

TheStar.com
4 January 2001
  • Excerpt: A benchmark example of how to make a video game sequel, Command and Conquer Red Alert 2 remedies nearly every limitation exposed in the original Real Time Strategy (RTS) game and it seems that every previous shortcoming has been attended.
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Overall 10
10

Command and Conquer Red Alert 2

Evergeek
4 January 2001
  • Excerpt: A benchmark example of how to make a video game sequel, Command and Conquer Red Alert 2 remedies nearly every limitation exposed in the original Real Time Strategy (RTS) game and it seems that every previous shortcoming has been attended.
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Command and Conquer: Red Alert 2

The Wargamer
1 November 2000
  • Excerpt: Red Alert 2, as the name would suggest, follows on from Westwood's previous title in Command & Conquer's alternate universe. It is an isometric-view real-time strategy game (RTS) that will be instantly familiar to most gamers, as this system has been the standard by which games of this genre have been judged for the last couple of years.
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Expert Review

The Wargamer
1 November 2000
  • Excerpt: Copyright ©1995-2014, Wargamer Ltd. All rights reserved in the United States and throughout the world. All other products and copyrights mentioned on Wargamer Ltd are the property of their respective companies, and Wargamer Ltd makes no claim thereto.Site Map | Terms of Use | Privacy Policy
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Overall 9
8.5

Command & Conquer Red Alert 2 Review

GameSpot
27 October 2000
  • Summary: Red Alert 2 offers lots of challenges and variety for real-time strategy players of all skill levels, and it'll be particularly fun for fans of previous Command & Conquer games.
  • Pros: N/A
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Overall 9
9.0
Gameplay 10
9.5
Graphics 8
7.5
Sound 9
9.0

Red Alert 2

GamersHell.com
26 October 2000
  • Excerpt: "After the first Red Alert, the Soviets were set under strict military guidelines. The rest of the world prospered, and the United States emerged as the clear world leader, and proclaimed itself the leader in democracy and peace. Unbeknownst to the rest of the world however, the Soviets secretly researched war technologies such as mind control and portable tesla generators.
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