Summary: This has to be the best of the CM WWII trilogy back out at a price that you cannot afford to miss. This game allows for the armchair general to control his or her troops in action - and you can cheat using non authentic units for those who must win.
Summary: ...As the Rainbow Six games (bar the Las Vegas nonsense) are to shooters: Very good, difficult, and tactical. If you find click-fest "strategy" games dull, and yearn for a game where understanding realistic tactical problems - not knowing how to tank-rush - is a boon, then these games are for you. A further benefit is the still-active multiplayer scene for these games. Playing against human opponents is a challenge like no other in combat mission.
Possibly the best PC wargame that (almost) nobody has heard
2 June 2005
Summary: The Combat Mission series took the derivative world of computer wargames and introduced some game mechanics that set it apart from everything before it. Put briefly, it managed to introduce a dose of realism into a turn-based system, where previously these had been rather 'gamey'. By avoiding the full real-time (RTS) approach, big battles with many units are still manageable and coherent.
Summary: Deciding whether or not you will like this game is remarkably easy..... If you want to see movie-style action of rows of soldiers being gunned down and vehicles exploding in real-time then you might be a little disappointed. However, if you are looking for tactical realism and historical accuracy and a nail-biting minute-by-minute battle then this is by far the best game around. Nothing else comes close.
Summary: When I stumbled across Combat Mission: Beyond Overlord some two years ago I knew my prayers had been answered. Finally a WWII strategy game that solves the traditional problems of turn based games but without the awful click fest of an RTS, through its unique method of WEGO rather than IGOUGO. Players plot their orders and then the combat is resolved in one minute chunks and played back in a movie format that can be viewed in full 3D, from any angle and height.
Summary: This is the best tactical level wargame for the modern period on the market. The only close rivals are East Front and the Close Combat series and CCBB is a huge advance over either of these. My criteria for judging what purports to be a serious wargame is whether you can learn anything useful from it and whether what you do know about the tactics of the period can be employed to advantage. CCMB gets top marks in both areas.
Summary: This is the second of three "Combat Mission" releases by independently-minded designers Battlefront.com, the other two being "Beyond Overlord" (the first one) and "Afrika Korps" (this year's release). Battlefront is now working on a new engine for a future series. "Barbarossa" is the Eastern Front from 1941 to 1945, which starts in the first days of the Russian Campaign and also includes last-ditch scenarios in the ruins of Germany.
Summary: In brief, this game is not for those with short attention spans. Although some will find that the graphics lag behind todays standards, this is one of the few combat games where the player can command anything from a small platoon of soldiers within a city (German or Soviet) to entire regiments of forces on battlefields of monumental scale. Actual battles will unfold before your eyes across hours or even days.
Summary: The best WW2 strategy series has had another 'spit and polish' and given a new setting to keep it fresh. Worth the wait, the open African landscapes and Italian Mountain sides look great and throw up a new set of strategic problems to the player...Brilliant. New units, sounds, graphics. Its all there..theres still a few graphical changes that would be nice to see, the men look awful as always, it would be nice to see them look better in the next installment.
Summary: Here we go again but this time in North Africa, Italy and Crete. There's not a lot I can add what the reviews of the original two versions of Combat Mission have said. The engine is the same but it's all been tweaked a bit. The major "new" thing is the introduction of the North African enviroment. To get this right (and as realistic as CM always is), the designers have gone to a lot of trouble with dust effects generated by vehicle movenent, gunfire and explosions.