Reviews and Problems with Combat Mission: Battle for Normandy
Showing 1-10 of 10
31 October 2013
Summary: A recent posting on the official forums has caused a flood of high-value reviews to be deposited on Metacritic this week, throwing the overall rating out of whack. This rating is for not only on the original but also the two modules released to date, CW and MG. The title is a bit of a misnomer, as it covers the ETO campaign from June 6 to September 30 not just Normandy.
Summary: There is simply no better tactical wargame available. This is as close to a simulation that a game can be without losing focus on gameplay. The demo is free. Try it yourself. If you have any interest in tactical WWII gaming, you'll be hooked.
Summary: Combat Mission Battle for Normandy (CMBN) is an amazing update from the original CM games. I came to this series late and only played Combat Mission: Barbarossa to Berlin and Combat Mission: Afrika Korps after CMBN was announced. I learned fast that using real tactics worked better then just throwing your guys around. I had plenty of fun waiting for CMBN. But wow CMBN is soooo much better than the original series.
Summary: CMBN is a fantastic wargame - it is a serious wargamer's wet dream. However, the negative reviews aren't suprising, because there are things for the casual wargamer to dislike. It is tough to win. Well - toughen up princesses, war _is_ tough to win. This isn't a pretty packaged feel good game. It's the real thing: tough. It takes actual experience on the game to start winning it.
Summary: Whilst I'll start this review by stating you'll probably have to have an interest in tactical combat or military history to get the most out of CMBN, I myself tick this box and have been playing CMBN for almost a year now, and still get as much out of it as I did when I first started playing. I'll also admit that Battlefront could do a lot to improve the UI (particularly where multiplayer is concerned.
Summary: I have no idea what game the other reviewers were playing that gave them such a bad taste in their mouth, but I have been playing CMBN for almost 18 months now and am still thoroughly enjoying it. If you are on the fence or just really unsure after all the negative waves, try the demo, it's free. I am betting you'll be wondering what they were playing as well. First of all the focus is Normandy obviously.
Summary: A squad based WWII wargame with an interface from 2001. It's from a small developer and it shows, with a shoddy game engine, plenty of graphical glitches, poor audio, almost every aspect of the game needs to be optimized. I can't help but imagine what this game could have been in the hands of a large competent professional studio. Avoid.
Summary: Though the game is a nice upgrade over the old version of this game, the game still lacked a playability of friends that would make this game really good. The small battles done with my friend always seemed to go one way, really quick, and half the time felt like little of the enemy was seen but a lot killed. Now giving you a total feel of the battle at hand.
Summary: Not sure what BFC was trying to accomplish - actually, I do know; an appeal to a wider market base than had been possible with the first generation game engine that had made the first series of games so popular, playable and engaging. Unfortunately, much of the appeal had been stripped out for the first title of the second generation game engine, CM:SF, including the World War II setting.
Summary: CMBN appears at first glance to be every wargamer's wet dream, however, after logging a few hours with the game it becomes clear that something is not right. BF claims 'the most realistic bla bla bla ever', but the pace and lack of focus on cover and realistic infantry tactics moves Combat Mission several notches towards real-time strategy and away from the realism-oriented combat sim it was once hailed to be.