Excerpt: Cogs is an interesting little game with an interesting look and feel. While the core game mechanic has been around since the 1800s and the general interface is not functionally very complex, great care has been put into achieving a certain look and feel. Quite frankly, I would say that the look and feel seems to be "Steampunk." The menus swing in on hinges and unfold to present themselves to the player.
Excerpt: I'm sure that at some point pretty much everyone has played with or at least seen one of those little plastic puzzles with tiles numbered from 1 to 15 in which the object is to slide the tiles around until the numbers are ordered consecutively. If you're among those that are familiar with these puzzles, then you're already familiar with the basics of Cogs.
Excerpt: Cogs can best be described as kind of cyber punk style meets Leonardo Da vinci. Looks simple enough at first, but you soon find there is some real brain benders involved. Which is a good thing really, the game assists in working the brain and your spatial awareness as well as problem solving skills, particularly the relationship between objects and each other.
Excerpt: First Impressions My reaction is Along with the Rubix Cube, another toy that I used to love as a child was those small grid-like sliding puzzles that you could never seem to get tired of. I used to have one that was a model of Hans Solo frozen in carbonite, and I would spend many hours gleefully sliding around his body parts until his terrified corpse was completed.
Excerpt: The puzzler genre has more or less been defined as soon as it began. Whether a renowned title like Tetris or a cult favorite like Bust A Move , nearly every puzzle game has followed the same basic formula of combining and manipulating shapes and objects together until they disappear. Cogs , an indie title by Lazy 8 Studios, takes a unique spin by making use of its shapes, rather than destroying them, to solve a larger and more detailed puzzle.
Excerpt: Neben Simulatoren wagt sich astragon auch in ungewohnte Gefilde: Mit COGS hat der Publisher aus Mönchengladbach ein Indie – Knobelspiel in sein Portfolio aufgenommen. Geschaffen von einem Zwei – Mann – Entwickler, den Lazy 8 Studios aus San Francisco, begeistert der Titel durch seine Einfachheit und ein Konzept, das Fans von Crazy Machines bekannt vorkommen dürfte.