Reviews and Problems with Codename: PANZERS Phase One
Showing 1-10 of 30
Game Freaks 365
15 February 2006
Excerpt: The PC is flooded with World War II games; most of them not even worth mentioning. One wonders why the public even buys these WWII games. Is it because the parents want their children to play educational games? I doubt it, considering there are some very educational Sesame Street games out on the market. Is it because WWII was a very romantic war? While it may look like a romantic war, I really doubt gamers play WWII games to know the storyline.
Excerpt: Codenamed: Panzers: Phase Two is the aptly named sequel to Codename: Panzers: Phase One. Most of the game plays out exactly the same as Codename Panzers: Phase One (check out my review of the first game for a better understanding of what Panzers is all about). The sequel adds new missions, new units, updated graphics and improved AI combined with a fantastic cinematic story.
Excerpt: If I remember well, Stormregion's first title was a real-time strategy called S.W.I.N.E. that took place in an alternate world populated by peaceful rabbits and militaristic pigs. Now, Codename Panzers takes you into the heady battles of World War II. The story of the game can be told from one of three sides, the German side sees a commander Hans von Grobel as he begins the German invasion of Poland.
Excerpt: Codename Panzers is another in the stable of CVD real time strategy games. And I bet you can guess what time period this one is from? Yep, World War Two. So, after the success of Blitzkrieg with its realistic addictive gameplay, can CVD and Stormregion come up to make another great gaming experience? Yes, yes they can.
Excerpt: I listed Codename: Panzers as a Simulation title while many other reviews I have seen have it listed as a Real Time Strategy (RTS) title. It is real time but I feel it is much more of a simulation than what I think of when the acronym RTS is used. RTSs also usually involve using low level units to build buildings and gather resources to allow bigger better units to be built and Codename: Panzers is more based around picking the proper force make up prior to starting a...
Excerpt: Germany-based CDV apparently wants to corner the market of real-time strategy (RTS) tactical games. The
Cossacks series was the first break with the Warcraft paradigm by introducing an element of realism. The
Sudden Strike series brought the concept of serious World War II RTS gaming and the
Blitzkrieg series continues and improves on this them.
Conclusion: Codename: Panzers is not the alpha and omega of RTS tactical gaming. A little too much realism has been sacrificed for gaminess. However, this product does represent progress in the genre and should be a “must buy” for gamers interested in World War II action.
Excerpt: Have you ever looked at the shelf at your local game store and notice how many games are based in WWII? It will probably vary from place to place since each store will have different games in stock, but probably about one-third or more are based around killing Nazis during the 1940’s. This particular time period has spawned so many games in so many genres and sub-genres in the past five years it is staggering.
Excerpt: There's been a change in the way RTS (real-time strategy) games are played, especially those set in a World War II environment. Prior to CDV's WWII real-time strategy Sudden Strike, RTS games gave you a finite quantity of resources to be spent as you saw fit: ground installations, troops and technology all had to be built and researched - how you allocated the resources was down to you. This worked fine in a sci-fi environment, but a WWII setting requires something else.