Reviews and Problems with Codename: PANZERS Phase One
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Codename Panzers: Phase One
28 May 2012
Excerpt: Thursday 6AM. BAAANG! Take cover!!! BOOOOM! They’re using mortars and artillery! Stay down! KAAZAAAM! Shit, that was close… BAAADAAANG! Private, put your head down or you’ll lose it. BOOOOM! Damn, those jerries don’t know when to quit…BAAANG! Phewie, I guess it’s finally over! BAAADAANG!
Excerpt: Codenamed: Panzers: Phase Two is the aptly named sequel to Codename: Panzers: Phase One. Most of the game plays out exactly the same as Codename Panzers: Phase One (check out my review of the first game for a better understanding of what Panzers is all about).
Excerpt: If I remember well, Stormregion's first title was a real-time strategy called S.W.I.N.E. that took place in an alternate world populated by peaceful rabbits and militaristic pigs. Now, Codename Panzers takes you into the heady battles of World War II.
Excerpt: Codename Panzers is another in the stable of CVD real time strategy games. And I bet you can guess what time period this one is from? Yep, World War Two. So, after the success of Blitzkrieg with its realistic addictive gameplay, can CVD and Stormregion come up to make another great gaming...
Excerpt: I listed Codename: Panzers as a Simulation title while many other reviews I have seen have it listed as a Real Time Strategy (RTS) title. It is real time but I feel it is much more of a simulation than what I think of when the acronym RTS is used.
Conclusion: Codename: Panzers is not the alpha and omega of RTS tactical gaming. A little too much realism has been sacrificed for gaminess. However, this product does represent progress in the genre and should be a “must buy” for gamers interested in World War II action.
Excerpt: Germany-based CDV apparently wants to corner the market of real-time strategy (RTS) tactical games. The
Cossacks series was the first break with the Warcraft paradigm by introducing an element of realism.