Excerpt: The Close Combat
series is the granddaddy of historical real-time tactical games. Since 1996,
seventeen games, including remakes, bundles and military training versions,
have been spawned from the basic engine. Most products cover World War II but a
few deal with modern warfare. The series has gone through three commercial
publishers and four commercial developers.
Excerpt: Close Combat: A Bridge Too Far is the explosive follow-up to Close Combat, PC Gamer's 1997 "Best War Game of the Year." Based on Operation et Garden, Close Combat: A Bridge Too Far challenges you to take control of five strategic bridges in the most dramatic battle of World War II. From war-room strategy to gritty trench combat, battlefields come to life as you command Allied or Axis powers. It's a desperate fight--bridge after bridge--where every second counts.
Summary: If you are a fan of this brand of war gaming (Command and Conquer comes to mind), World War II, or just want to be like Tom Hanks, Close Combat: Invasion Normandy is a smart choice. From storming the beaches to securing the inland, each battle is intense, and every one of your actions is important to winning the battle and, eventually, the war. So, I'll see you on the beach!
Excerpt: Close Combat : Invasion Normandy is the fifth game of the Close Combat series. The goal in this version is to reach the port of Cherbourg as an American, or repel the invasion as a German. This new sequel features improved campaign system that allows movement of multiple battle groups on a scrolling strategic map, an all new battle group screen allows gamers to customize their own battle groups as well as the enemy's, extended continuity from battle to battle so tactical...
Excerpt: "Close Combat Gold-Juno-Sword is a complete modification of the base game. It uses the original's time scale starting June 6, 1944 and plays through the first month of battle as the allies grab a foothold and then roll back a tenacious German defence.