Summary: Civilization has always had a special place in my heart. As a turn-based 4X strategy game, it is the antithesis of damn-near everything in the shooter-saturated landscape that is the modern game market. When it was initially released in 2010, Civilization V was one of the biggest changes the series had seen -- moving to a more approachable, art-deco interface, cutting out a lot of “unnecessary” bits, and changing countless combat and conquest mechanics.
Conclusion: This is a better expansion than Gods & Kings, broadly speaking, but it’s also an evolution of foundations laid in that earlier iteration – we suspect some aspects probably wouldn’t work as well without G&K either. Ultimately, it makes Civilization V a much better game, which is the key thing here. The base product has come a long way since its release in 2010, and we can’t help but wonder where Firaxis will go next.
Excerpt: The modern era is the worst section of a Civilisation game. Everyone knows this. After a few thousand years of stabbing, shooting and bombing each other, the world’s great powers settle down into a relative lull. Since most of the land powers by now have sprawling empires with thousands of workers and smoke-belching factories farting out tanks and jet planes by the gazillion, military victories are so headache-inducingly complicated that it’s a lot simpler to try and...
Excerpt: I wasn’t going to write this review. Well, I had every intention of writing it, but as the due date loomed ever closer I just couldn’t stop playing Sid Meier’s Civilization V: Brave New World. I was faking injuries, hospital visits and funerals, but in the end I had to give in under the pressure from the editor. And in a sense, this is exactly what Brave New World is about: Holding out as long as possible before you give in to stronger people.
High Culture | Civilization V: Brave New World Review
18 July 2013
Conclusion: Really, Brave New World is a victim of its own series’ success. With all of the improvements that Firaxis has made over the past few years, it’s tough to fill an expansion with perfect additions. That they have managed to continue at such a brilliant pace says a lot for this game’s quality and ambition.
Conclusion: "Keeping, protecting, and maintaining these units adds a new layer of strategy..." "...few nations actually provide changes that create new tactical options." "[World Congress] dramatically improves the late-game...
Pros: New mechanics are well integrated with old ones, Additions help create better mid-game content, Revamped Trade Routes change game for the better
Cons: Some new elements can be difficult to understand at first, Late game still isn't as interesting as exploration, Losing a few hundred more hours
Conclusion: If you don’t like real-time strategy games or the Civilization series, then Gods and Kings will do nothing to win you over. For anyone else, though, this expansion adds a good deal to an already rich experience. While espionage might not be as deep as could be hoped for, religion adds a vital, and sorely missing, component that was inexplicably absent from Civilization V when it was released.
Summary: Civilization V has already had a Game of the Year Edition that contained new map packs and civilizations, but now the game is getting its first full-fledged expansion pack in Gods & Kings. But is it worth it? Read on to find out!
Pros: Adds new civilizations, new units, and new mechanics, Religion is implemented much better than in Civ IV, Very fun built-in scenarios, particularly" Empires of the Smoky Skies
Cons: Doesn't fix any of the underlying Civ V problems like lag or poor AI