Excerpt: Rare is the game with a “IV” at the end of its name. There just aren’t that many game series with a design that stands the test of time and that can keep bringing players back for each new version. Well standing the test of time is something that is right up Civilization’s alley. What better game to do so than one that spans the entire history of mankind from the Stone Age to the Space Age and beyond?
Conclusion: Wrap-Up: Civilization IV is a great game for folks who are looking to get into the realm of strategy gaming and for those already familiar with the series. Whatever route you choose to take to victory, this game is prepared to take you there with stunning graphics and addictive game play, so fix yourself that next pot of coffee, turn the volume down low, and before you know it the sun will be rising and you very well may be late for work.
Excerpt: War, huh? What is it good for? Well, winning games of Civilization IV, actually. Though that's only one of the ways in which you can achieve victory in Sid Meier's latest revision to his classic turn-based strategy. Diplomacy, winning the Space Race and a cultural victory are all equally viable options. That's the beauty of Civilization: there isn't one single 'right' way of playing the game. Whether you want to be a warmonger or a diplomat, Civilization IV obliges.
Excerpt: Civilization IV: Warlords brings new faces into the fray: the Carthaginians, Celts, Koreans, Ottomans, Vikings, and the Zulus are the expansion's new factions and of course with each new race come new leaders like the infamous Hannibal of Carthage and Shaka of the Zulus and old races get new leaders as well such as Stalin in Russia and Augustus Caesar in Rome.
Summary: Parents need to know that this game about the colonization of the Americas is historically accurate and informative enough to be used as a supplementary learning tool for older kids interested in finding out more about the settling of the New World. Its bite-sized bits of information about the era's real-life figures, cultural artifacts, and philosophies aren't exactly comprehensive, but it's hard to imagine anyone walking away from the game without having learned...
Strategy game for tweens & up spans world history.
Common Sense Media
25 July 2006
Summary: Parents need to know that this game doesn't contain much objectionable content, but it is a challenging game that may be more enjoyable for tweens and teens. The game encourages strategy and teaches some history, politics, and civics. Parents should note that the game is very time-consuming -- be sure to set time limits before playing.