Reviews and Problems with Civilization IV: Colonization
Showing 1-10 of 62
9 February 2011
Conclusion: In the end, the graphics, game modes, and customization options are simply not what Atomic Games had promised us in the months leading up to the release of Breach . The claims that they had created an amazing destructible environment found in no other FPS, using realistic and dynamic destruction proved to be false. Honestly, the destruction is nothing special.
Pros: A cool cover system and one unique Game mode
Cons: Terrible Graphics, generic game play, and less than thrilling destructible environments
Excerpt: There’s an M60 machinegunner on the floor above me that’s ruining my team’s kill/death ratio. I’m carrying a sniper rifle, so storming up the stairs (which might be mined with tripwire explosives) into close-quarters combat won’t end well. I check my bag of tricks for a solution, and bingo: breaching charges! I look up and tap Q to strap a gift-wrapped chunk of C4 to the ceiling.
Conclusion: Breach's visuals, like the game as a whole, are competent but unremarkable. The environments serve as adequate backdrops for the action but lack any details that would have made them feel authentic and alive. And when structures fly apart, debris soars through the air convincingly, but the destruction lacks any explosive flair.
Pros: Core shooting action is fun, Good assortment of game modes, Maps have nicely varied terrain.
Cons: Experience system makes earning perks and gear a grind, Unremarkable visuals and sound, Significant performance issues.
Excerpt: Some video games are all about quick, visceral pleasures: head-shotting an enemy from halfway across the map, shaving a second off your best lap-time, or KO-ing your opponent with a perfectly-timed fireball. This is not one of those games. Civilization IV: Colonization is all about long-term goals, about carefully forming a strategy and slyly putting it into action; it's about the heart-swelling pride that rushes over you when those careful plans finally fall into place...
Summary: There’s a ton of replay potential here, with four playable European nations and eight leaders, each with unique bonuses that can dramatically affect strategy, combined with a random map generator. Colonization doesn’t have much in common with the Civ games, but it definitely evokes a “just one more turn!” feeling that keeps us playing into the dawn’s early light.
Pros: Highly addictive gameplay, lush graphics, good automation features.
PC Review: Sid Meier’s Civilization IV – Colonization
Video Games Reloaded
30 October 2008
Conclusion: Being an expansion pack, Colonization offers quite a lot to the table and will impress fans and newcomers alike with a new interface that’s easy to use. It may be getting a bit old and dated now, but it’s still a solid game that any strategy fan will love.
Conclusion: It took me awhile to ground my opinion of this game, but in hindsight I really can’t see anything truly reprehensible in this package. It has only the most minor of flaws, and even those do not take away from what is a truly remarkable experience. It almost feels like a sin to be getting this at such a low price. While it is among the most expensive games on the Wiiware service at the moment, I can testify that it is more than worth the price tag.
Excerpt: Here in America, we tend to be a little bit, say, forgetful about our past. It was a dirty, rude, egotistical period, and we tend to not want to be reminded of it, because it such an unbearable time that we still aren’t sober enough to accept it. So, when a video game comes out [...
Conclusion: Colonization is unquestionably excellent, though the one complaint you could raise is that, while offering a different spin on Civ 4 , it is so similar as to sometimes feel restrictive in scope compared to its epoch spanning bigger brother. Nevertheless, this feeling soon fades when you realize the depth of gameplay is staggering, and to attempt more at this level would be foolish.