Excerpt: It is Roman fever these days! With a bevy of recent Rome-themed games like Rome: Total War (the best tactical strategy game hands down) and Glory of the Roman Empire , as well as the big screen productions of Troy and Alexander , and the hit Rome program on HBO, the obsession with Neo-Classical affairs has hit pop culture head-on.
Excerpt: CivCity: Rome’s title would have you believe that it is a Civilization game and therefore a Sid Meier and Firaxis production. Well, that’s not the case at all here. The game has more in common with the Caesar series of city-building games than it does with the Civilization series. In fact, what few Civ-like aspects there are in the game feel like they were tacked on in an effort to provide some sort of link between CivCity and Civilization.
Excerpt: CivCity: Rome, an introduction. For fans of ancient history city building games it's been fairly uneventful over the last few years. Immortal Cities: Children of the Nile was about the only title to arrive in recent times. However 2006 is about to go ancient history city building game crazy with not one but three games arriving this year.
Excerpt: You can't beat the pedigree of CivCity: Rome . The city-building game was co-developed by Firefly Studios (of Stronghold fame) and Firaxis Games (of Sid Meier and Civilization fame). Yet... somehow, and in some way, the game went wrong. And it's not like CivCity: Rome is a bad game; it just feels like any other number of city-building games, and as I played my way through its campaign, what I kept wondering is why such talented people bothered with such a vanilla game.