Excerpt: On holiday in Europe last year I took part in a guided tour of a once highly prized Roman port. With its towering statues, ornate buildings and bustling marina, the town must have originally been a magnificent example of the majesty of history's most famous, and most decadent, empire. Now in ruins, the only remnants of the port were crumbling towers and time-ravaged sculptures of Roman deities. Only one building stood standing: the library.
Excerpt: It is Roman fever these days! With a bevy of recent Rome-themed games like Rome: Total War (the best tactical strategy game hands down) and Glory of the Roman Empire , as well as the big screen productions of Troy and Alexander , and the hit Rome program on HBO, the obsession with Neo-Classical affairs has hit pop culture head-on.
Excerpt: CivCity: Rome’s title would have you believe that it is a Civilization game and therefore a Sid Meier and Firaxis production. Well, that’s not the case at all here. The game has more in common with the Caesar series of city-building games than it does with the Civilization series. In fact, what few Civ-like aspects there are in the game feel like they were tacked on in an effort to provide some sort of link between CivCity and Civilization.
Excerpt: CivCity: Rome, an introduction. For fans of ancient history city building games it's been fairly uneventful over the last few years. Immortal Cities: Children of the Nile was about the only title to arrive in recent times. However 2006 is about to go ancient history city building game crazy with not one but three games arriving this year.
Excerpt: First Impressions My reaction is CivCity Rome is a city management simulator by Firefly Studios and Firaxis Games. CCR puts you in the place of a governor with the tall task of transforming tiny towns into terrific testaments to Rome’s glory and majesty. Many should recognize Firaxis Games as the brainchild behind the mind-numbingly addictive Civilizations series – games which never failed to elicit those three simple words from our mouths: "One more turn".
Excerpt: You can't beat the pedigree of CivCity: Rome . The city-building game was co-developed by Firefly Studios (of Stronghold fame) and Firaxis Games (of Sid Meier and Civilization fame). Yet... somehow, and in some way, the game went wrong. And it's not like CivCity: Rome is a bad game; it just feels like any other number of city-building games, and as I played my way through its campaign, what I kept wondering is why such talented people bothered with such a vanilla game.
Excerpt: Despite the name, CivCity: Rome isn't the next game in the Civilization franchise. While the two share part of a title and a publisher, Civilization IV was developed by Firaxis in the tradition of the classic game pioneered by industry legend Sid Meier, and this city builder was produced by Firefly Studios, a Hartford-based company best known for the cult 2001 hit Stronghold and its two sequels.
Pros: Good ancient Roman flavor, Reasonably solid rehashing of traditional city-building gameplay
Cons: Derivative gameplay and garden-variety mission objectives, Dated graphics, Interface clunkiness, A bug prevents you from directly clicking on units and buildings at 1280x1024