Excerpt: Released in 2005, City of Villains allowed the MMORPG community to play as a comic book villain of their own making. With a robust character creator, improved graphics and physics, five new classes and a new invention system, City of Villains improved upon the original City of Heroes. Eventually, the two games combined. Now a subscription of one allows you play the other as well.
Summary: This game is really good. If you like Guildwars then youll like this, its orth the fee all the way the costumes are awesome and just walking around the city is a blast, but its has its bugs with my ati video card but i asked ncsoft and i got the problem cleared fast.
Summary: CoV and CoH have got to be the best MMP ever. fast paced and not another mee too orc fest. but you already know that. you cant beat the fact this game is a stand alone product, but its also an expansion for CoH. But the best thing I like about CoH is the new archetypes. On the surface they seem familiar, but make no mistake, they play entirely different.
Summary: CoV/H is probable one of the BEST games to date. Everything got an update from powers to new areas. I can't see anything wrong with it. CoV is an Expansion if you have CoH. CoV is a standalone if you don't have CoH. FAR better then the other MMORPG's out there. Closest other GOOD game is Everquest II. Well worth the $70 or $50 for the non DVD version.
Summary: This game is great - it is a similar experience to CoH, but there are a lot of little things that are different which make it feel a lot different. I've noticed an awful lot of people saying 'it's just exactly the same as CoH.' What on earth did you expect? It's a stand-alone EXPANSION! It's not really a seperate game, and it's not meant to be. It can stand alone but it is a PART of CoH.
Summary: I'm a huge City of Heroes fan. It was a monumental game that deserved a 10 rating when it was released in April 2004. And, honestly, it is still a ton of fun to play. However, this "new" game that is being released more than a year later is essentially the same game. This release, at most, should have been a free expasion pack to subscribers. The powers are the same, the archtypes are the same, the graphics are not updated at all, the sound/music is the same, etc.
Summary: City of Villains is essentially the same game and same experience that City of Heroes was with a few bells and whistles added like base building. Running a mission in an office building against the Council with a Dark Melee/Invulnerable Brute in Villains is essentially the same experience as running a mission in an office building against the Council with a Dark Melee/invulnerable Scrapper in Heroes. Only this time the carpet is red.
Summary: City of Villains is basically an expansion on City of Heroes (as opposed to an entirely new game), which is not a bad thing. The "new" character archtypes aren't necessarily all that different from the CoH archtypes, though the Mastermind offers some very interesting new gaming possibilities with its henchmen. I am a little disappointed that characters are so limited in their missions at early levels and that one cannot skip over the tutorial.