Summary: I'm not the most likely person to get into an MMO. I prefer puzzle solving games. CoH hooked me from the start because of three things: the storylines, the community and the graphics. So far as the first and the third go, Going Rogue knocks the ball right out of the park. Some impressive storylines are going on here that impress even me.
Summary: There's many reasons I keep coming back to this game, but ultimately it is the love of my characters and the giant stage that City of Heroes gives them to play in. The dev team does a great job at updating the content to please their player base. They listen to what the players want while keeping the game balanced and fun, and there's really plenty to do and lots of options for everyone, from casual solo gamers to those who like frantic, team-based combat.
Summary: City of Heroes has been my preferred MMO of choice for six years because of the variety it affords to every type of player. While you can save the world and smash any number of villains to the pavement, you can also explore a rich and complex mythos that is enriched by the City of Villains and Going Rogue pieces.
Summary: Expansions should be just that: an expansion of what is already there. City of Heroes: Going Rogue is exactly that. With improved graphics, new powers, an expansive alternate universe, and the introduction of branching mission arcs that affect your character's morality, NCSoft has really delivered with this long awaited release. Still the same game, it however still has some of the same problems.
Summary: I really loved City of Heroes but due to work commitments, I stopped playing for a while. When I saw this game, I decided to pick it up again. I'm so glad I did! It reminded me how much I loved this game. I haven't played any other MMORPG's nor can I think of a game that I have played and enjoyed so much. The best thing though is that the developers are constantly updating the game online. If you haven't already experienced City of Heroes, now is the time to start.
Summary: There's one reason to play Going Rogue. DUAL PISTOLS. Blowing away dozens of bad guys has never looked so cool or so fun. I have 5 DP Blasters and 3 DP Corrupters and they all play differently. It's Gun-Fu, John-Woo and Kick-Ass! CoH rocks!
Summary: I used to play City of Heroes when it came out. It was a great, casual game where I could hop on and off. The best part was being able to fly. But after a while, the missions got boring, and the game couldn't really compete with newer MMO's. When I heard about Going Rogue, I decided to give CoH another try, and I'm glad I did. PROS Graphics: There's a new graphics engine and the game looks brand news.
Summary: I used to play City of Heroes but quit around City of Villains. The game felt too repetitive, and there was nothing to do at L50 except make more alts. Going Rogue fixes some of that. Now instead of picking a Hero or Villain at the start, you can pick any of the classes and then choose to be a Hero or Villain at L20. You can also change alignments and become evil and kick puppies.
Summary: I'm not a big MMO fan. They take up too much time, and it's tough to manage that, a job and a family. So when a friend of mine told me to try CoH, I was skeptical. But I was wrong. CoH is a really easy game to get in and out of. I can log on, play for an hour, log out and still feel like I accomplished a lot. Dual Pistols and Kinetic Melee are awesome powers. I'm still taking my time leveling, enjoying the great landscape.
Summary: I started playing City of Heroes in March 2009, and it was my first graphical MMO (although I've played on text-based MU's since 1991). That gave me enough time to become a practiced veteran before Going Rogue shook things up, but not a jaded one. This review is aimed mainly at people who have existing City of Heroes accounts, but haven't yet upgraded to Going Rogue, but I'll have some notes at the end for total newbies.