Conclusion: It’s difficult to give a definitive word on Cities. On the one hand, it’s a fun, addictive little game that’s a good homage to a classic genre. On the other hand, as of publication there are still quite a few bugs and entire features that just haven’t been implemented yet.
Conclusion: When I started out in this business, someone told me that to be able to appreciate good video games, you will have to play the bad ones as well. I would therefore like to personally thank Wastelands Interactive for giving me new-found appreciation for masterpieces like Wings of Prey and IL-2...
Conclusion: Dawn of War II is not the game that many people were expecting. It is not going to replace Starcraft as the king of RTS games as it mostly sets out on a new path of its own. That said, Dawn of War II is still a fantastic game in its own right and should be given a chance by any RTS fan looking for a...
Excerpt: The city-sim genre has been in decline for a while, or is at least going through a kind of transition. More than half a decade has passed since the last installment of SimCity (unless you count Societies , and you shouldn't).
Pros: you really, really, really wish someone would remember City Building is a genre.
Cons: you liked SimCity when you first played it -- a billion years ago.
Excerpt: Air Aces Pacific is an air combat simulation developed by Wastelands Interactive. You may imagine, from Wastelands\' description of the game, that the game is truly innovative, realistic, and groundbreaking. I suspected otherwise, but hoped for the best. ...I hate it when I\'m right.
Pros: Fun concept of taking off/landing on an aircraft carrier to start your missions.
Cons: Technical issues abound; poor graphics for a modern game and for how its realism is touted; monotonous missions; no real story or plot; costs $50 for shoddy work.
Summary: Warhammer 40,000: Dawn of War II will take players to the brutal frontlines of war where they’ll experience intense action and visceral combat through a non-linear single player experience and a fully co-operative multiplayer campaign.
Summary: There are two competing schools of city-building mechanics. It's not like PC vs. Mac, but each city-builder falls into one of these camps, and has since time immemorial. In one corner is SimCity and its buddies. Over here the important thing is zoning.