Summary: Dont buy this game! Both gameplay and interfaces are sluggish and the sound design is horrible. The game looks years old both in graphics and just about everything else. I have a high end PC so it's not that I can't use it's full potensial.
Summary: I have a number of deal-breaker problems with this game and the company that made it. Overall, the game is bordering on fun, but the problems that I have run into have made it unbearable to play. First, the graphics system implementation seems to have missed a few steps in the testing process. I have a Radeon HD 5800 series video card in my laptop which is a fairly common series.
Summary: An ambitious city simulator that is one of the closest attempts in recent times to equal Maxis' legends. It has very impressive graphics and deeper gameplay than many other recent shallow offerings of this genre, but is let down by a lack of polish in some areas. The road system is fiddly to upgrade (requiring demolition and starting again) and despite finally having the ability to curve roads, this system leaves much to be desired (roundabouts 'absorb' cars like a...
Summary: When I first played the game I already had then the feeling the game still has a long road to make to reach the greatness of the Simcity games. The game just didn't felt finished more like a beta game. But I believe that if this project continues to improve it does reach the greatness of the Simcity games.
Summary: Comparing this game to SC4 is beside the point. The most relevant comparison is Cities XL. This game is a re-release. You can't review out of context: this game already exists, with all the same bugs. Improved trading network? Build three cities, A trades to B, B to C, C to A... then do the devious thing. Back to school, if you call that improved. The decent thing would have been to use the DLC model.
Summary: If you've played games like Simcity 3k and Simcity 4, give this game a miss. It, in no way, is like those games. Sure, it has curved roads and good graphics but the sountrack is very monotonous, the gameplay tremendously boring and the overall concept is just like 'what?'. I mean, the trading thing is a whole load of rubbish and the game gives you achievements at least 10 minutes after you've actually achieved a specific target.
Summary: City building games have sadly been ignored by the game companies for a long time. Simcity Societies was a huge disappointment and Sierra's city builder-series seems to have ended with Caesar IV. Therefore it's nice to see a new addition in this genre. Cities XL 2011 is a worthy successor to Simcity 4. Many things which I found irritating in SC 4 are much better in Cities XL such as micromanagement with utilities and public transportation.
Summary: This game is a huge disappointment. I bought the original Cities XL limited edition when it was first released and it was one bungled affair. The re-release of the same game as XL-2011 is a mocking kick in the face to original players. There are still issues with the game play that have gone unresolved since first launch, and the fact that the game was originally intended as a MMO (which failed miserably) still leave certain elements of the trading and city...
Summary: Cities XL 2011 has great visuals. The amount of information it gives you to help your city planning is very good. The idea that each city can become specialized and help each other is a wonderful idea. Yet there is a fun factor that this game never fully achieves. If you are like me you will spend a day, maybe three, then move on to something else.