Summary: When I finished playing the campaign I stopped playing. The annoying and unintuitive UI just gets me down to bother going around again, Issues with building glitches like being stopped by "water" when building underground metros when no water exists. If you delete the line and build again the water mysteriously disappears. It got old very fast.
Summary: Spent many hours and ~10 retries, unable to make any substantial profits on the 1-st level. The UI is unusable. There's no e.g. "close all windows" hotkey. No way to move windows. Every window has its own unique close button in different parts of it. The construction UI is extremely hard to use. The "Tickets price" UI is hard to use, it sometimes require about 100 clicks on different sma ll "up" buttons, very entertaining.
Summary: This was a pretty big let-down for me, personally. I love just about everything which comes out of Paradox, love economic sims, and I love complexity. Heck, I still follow and play openTTD. Unfortunately, while the game is very complex, there's just not much depth in CiM2. There's no real progression, poor balance (just take out a massive initial loan, build a metro going over most of t he city, and you're done), the challenges are mostly waiting games (in city...
Summary: This game is, by leaps and bounds, the best city simulation game to come out in a while. Great AI pathing, impressive graphics, persistent sims, so many choices for transit it boggles the mind, and I could go on. The initial learning curve is hard to get over, but it's well worth it. The tutorial wasn't done very well and doesn't really teach you how to jump head first into the first scenario.
Summary: Oh good God! This game is... AMAZING! Let me tell you why this game, from an independent developer took SimCity's 2013 crown as the best city simulator: 1. This game HAS AGENTS! Just like the new SimCity 2013, don't believe me? Find a citizen on the street (the slang for the term citizen in this game is, ironically.. Cim) and you can follow the Cims in the city.
Summary: This looks like it could be a great game but it's really complicated, much more then the first one was. It has a lot of improvements over CiM, but some of it's drawbacks. It's now gridless, which is good, but the metro lines are like the rail lines in the first editor, very finicky on how they'll link up. So add that to the gridless and I found laying out track very frustrating.
Summary: As a newcomer to this series, and after hearing about the recent disaster of SimCity, I thought that dropping $20 on a decent-looking city simulator would be ok. Got in-game, and very quickly was overwhelmed at the transportation aspect of it. Very complex to pick up, but then again games like this shine with its complexity. So many options you could imagine.
Summary: It's a brilliant game that offers a lot of possibilities to build and manage a transportation network, even though the visual presentation and the acoustics are rather mediocre. From ferries and buses through to streetcars and metro, everything you (might) need to build your transportation empire is there.
Summary: As a big fan of Cities in Motion 1 and the company behind it, Colossal Order, I had very high expectations for this sequel. I can honestly say that CiM 2 is amazing, and I think it is just what the fans wanted. The game is beautiful, the gameplay has been vastly improved and it is great that they've allowed gridless construction. In CiM 2 it really feels like you have complete control over the public transport in the city you are playing.
Summary: This game needs a bit of work. I had high expectations, but I was unable to play the game for more than a few hours before becoming frustrated, mainly with the UI. Fingers crossed that the dev team will stay behind it and push out updates. For starters, attempting to build an underground metro is torture. Roads and metro tunnels get in the way of viewing track, and unlike CiM 1, you have to build the track first and then station second. Which is slightly frustrating.